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Conference papers

Spatial and rotation invariant 3D gesture recognition based on sparse representation

Ferran Argelaguet Sanz 1 Mélanie Ducoffe 2 Anatole Lécuyer 1 Rémi Gribonval 3 
1 Hybrid - 3D interaction with virtual environments using body and mind
Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
3 PANAMA - Parcimonie et Nouveaux Algorithmes pour le Signal et la Modélisation Audio
Abstract : Advances in motion tracking technology, especially for commodity hardware, still require robust 3D gesture recognition in order to fully exploit the benefits of natural user interfaces. In this paper, we introduce a novel 3D gesture recognition algorithm based on the sparse representation of 3D human motion. The sparse representation of human motion provides a set of features that can be used to efficiently classify gestures in real-time. Compared to existing gesture recognition systems, sparse representation, the proposed approach enables full spatial and rotation invariance and provides high tolerance to noise. Moreover, the proposed classification scheme takes into account the inter-user variability which increases gesture classification accuracy in user-independent scenarios. We validated our approach with existing motion databases for gestu-ral interaction and performed a user evaluation with naive subjects to show its robustness to arbitrarily defined gestures. The results showed that our classification scheme has high classification accuracy for user-independent scenarios even with users who have different handedness. We believe that sparse representation of human motion will pave the way for a new generation of 3D gesture recognition systems in order to fully open the potential of natural user interfaces.
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Submitted on : Friday, October 27, 2017 - 10:47:51 AM
Last modification on : Friday, April 8, 2022 - 4:08:02 PM
Long-term archiving on: : Sunday, January 28, 2018 - 12:37:45 PM


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Ferran Argelaguet Sanz, Mélanie Ducoffe, Anatole Lécuyer, Rémi Gribonval. Spatial and rotation invariant 3D gesture recognition based on sparse representation. IEEE Symposium on 3D User Interfaces, Mar 2017, Los Angeles, United States. pp.158 - 167, ⟨10.1109/3DUI.2017.7893333⟩. ⟨hal-01625128⟩



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