Euclidean Distance Matrices: Essential theory, algorithms, and applications, IEEE Signal Processing Magazine, vol.32, issue.6, pp.12-30, 2015. ,
DOI : 10.1109/MSP.2015.2398954
A Linear-Time Algorithm for Solving the Molecular Distance Geometry Problem with Exact Inter-Atomic Distances, Journal of Global Optimization, vol.22, issue.1/4, pp.365-375, 2002. ,
DOI : 10.1023/A:1013857218127
Animating human athletics, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.71-78, 1995. ,
DOI : 10.1145/218380.218414
Real-time 3D Character Animation with Visual C++, 2001. ,
Morphology-independent representation of motions for interactive human-like animation, Proceedings of EUROGRAPHICS 2005, pp.343-351, 2005. ,
DOI : 10.1109/70.86079
URL : https://hal.archives-ouvertes.fr/inria-00000220
Euclidean Distance Geometry and Applications, Euclidean Distance Geometry and Applications, pp.3-69, 2014. ,
DOI : 10.1137/120875909
URL : https://hal.archives-ouvertes.fr/hal-01093056
An Approach to Dynamical Distance Geometry, Proceedings of the 3 rd Conference on Geometric Science of Information (GSI17), p.2017 ,
DOI : 10.1137/S1052623403428208
URL : https://hal.archives-ouvertes.fr/hal-01632847
Computer animation of human walking: a survey, The Journal of Visualization and Computer Animation, vol.17, issue.2, pp.39-54, 1999. ,
DOI : 10.1162/pres.1996.5.4.367
URL : https://hal.archives-ouvertes.fr/inria-00073249
From Motion Capture to Real-Time Character Animation, Proceedings of the First International Workshop on Motion In Games (MIG08), pp.72-81, 2008. ,
DOI : 10.1109/ICHR.2005.1573542
URL : https://hal.archives-ouvertes.fr/inria-00441144