EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game

Abstract : This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization changes how players work together and form collaborative strategies based on different combinations of gaze interaction and verbal communication. Our study findings highlight the positive influence of a shared gaze visualization on team cohesion and involvement towards increased perceived social presence among cooperating team members. With our findings we want to inform game designers with insights on the inclusion of gaze-based interaction in remote gaming settings and whether this can strengthen the social bond between players. Our approach aims at fostering social couplings in remote collaborative gaming and investigates their potential to increase the connectedness between players.
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Communication dans un congrès
Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.102-114, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_9〉
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Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi. EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.102-114, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_9〉. 〈hal-01640281〉

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