Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

Abstract : In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality software to create a cooperative board game experience. Utilizing principles from both digital and analogue board game design, a hybrid game design approach is proposed in order to identify applicable mechanics. By doing so we combine the physical and social aspects of co-located tabletop gaming with the computing power and aesthetics of digital games.
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Communication dans un congrès
Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.286-289, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_31〉
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Alexander Golombek, Michael Lankes, Jürgen Hagler. Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.286-289, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_31〉. 〈hal-01640283〉

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