Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games

Abstract : Designing multiplayer virtual reality games is a challenging task since immersion is easily destroyed by real world influences. However, providing fun and social virtual reality experiences is inevitable for establishing virtual reality gaming as a convincing new medium. We propose a design approach to integrate social interactions into the game design while retaining immersion, and present design methods to implement this approach. Furthermore, we describe the game design of a collaborative local multi-player/platform virtual reality game to demonstrate the application and effectiveness of our methods.
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Communication dans un congrès
Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.235-240, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_23〉
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Stefan Liszio, Maic Masuch. Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.235-240, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_23〉. 〈hal-01640287〉

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