Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts

Abstract : The transition from the pre-defined and often inflexible tools and practices of institutionalized mass-education towards dynamic and flexible learning contexts remains a challenge. Enabling rich and engaging learning experiences that consider the different progression rates and routes of each student require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic learning channels and enable pathways towards turning users into adaptive learners able to reach learning goals both in structured and unstructured contexts.
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Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.3-14, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_1〉
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Ioana Stanescu, Antoniu Stefan, Jannicke Baalsrud Hauge. Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.3-14, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_1〉. 〈hal-01640288〉

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