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Conference Papers Year : 2016

A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming

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Kar-Long Chan
  • Function : Author
  • PersonId : 1023271
Kohei Ichikawa
  • Function : Author
  • PersonId : 1023272
Yasuhiro Watashiba
  • Function : Author
  • PersonId : 1023273
Hajimu Iida
  • Function : Author
  • PersonId : 1023275

Abstract

The emerging Cloud Gaming Service provides highly accessible video gaming experience. However, in term of the gaming quality, Cloud Gaming is not competitive to rival with traditional gaming because of network constraints. Especially, 3D game contents streamed as encoded video sequence is suitable in a network environment, but the resulted lower graphic quality may not meet client’s demand. Therefore, we propose a Hybrid-Streaming System that aims at improving graphic quality delivered on Cloud Gaming. By utilizing available rendering power from both Cloud Server and client’s PC, the system distributes rendering operations to both sides to achieve the desired improvement. Quantitative results show the improvement of graphic quality from the proposed method, as well as reducing server’s workload and attaining acceptable network bandwidth consumption.
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Dates and versions

hal-01640289 , version 1 (20-11-2017)

Licence

Attribution - CC BY 4.0

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Cite

Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, Hajimu Iida. A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.149-160, ⟨10.1007/978-3-319-46100-7_13⟩. ⟨hal-01640289⟩
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