Geometric Representations for Subjective Time in Digital Narratives

Abstract : Subjective time refers to our living experience of time. We develop subjective timescapes i.e., spatial representations for time as experienced by story characters. Each such timescape describes how a character perceives and shapes story time. We show how these spatial constructions are compatible with relevant psychological and phenomenological studies on subjective time. Timescapes allow us to model characters as operating from particular temporal perspectives mediated by memory and anticipation at various points in a story and to provide geometric mappings of these concepts. We apply these ideas in a visualization environment for digital narrative plot structures.
Type de document :
Communication dans un congrès
Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.253-259, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_26〉
Liste complète des métadonnées

Littérature citée [6 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/hal-01640293
Contributeur : Hal Ifip <>
Soumis le : lundi 20 novembre 2017 - 17:05:26
Dernière modification le : mardi 21 novembre 2017 - 10:09:08
Document(s) archivé(s) le : mercredi 21 février 2018 - 15:02:58

Fichier

 Accès restreint
Fichier visible le : 2019-01-01

Connectez-vous pour demander l'accès au fichier

Licence


Distributed under a Creative Commons Paternité 4.0 International License

Identifiants

Citation

Nikitas Sgouros. Geometric Representations for Subjective Time in Digital Narratives. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.253-259, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_26〉. 〈hal-01640293〉

Partager

Métriques

Consultations de la notice

27