Anyboard: A Platform for Hybrid Board Games

Abstract : Making hybrid board games that mix the interactivity of video games with the social impact of board games is challenging. While the design process needs to take into account elements from the digital and analog domains, building prototypes requires dealing with diverse technologies in the field of Tangible Interfaces and Interactive Tabletop and Surfaces. Anyboard provides theoretical tools to map traditional board game interaction to the hybrid medium and lightweight technology tools to facilitate game prototyping. Our platform provides augmented game pieces that work with traditional cardboards, allowing designers to easily build collaborative interactive games without requiring engineering skills.
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Communication dans un congrès
Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.161-172, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_14〉
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Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini. Anyboard: A Platform for Hybrid Board Games. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.161-172, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_14〉. 〈hal-01640295〉

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