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Conference Papers Year : 2016

How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2

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Johanna Pirker
  • Function : Author
  • PersonId : 1023242
Simone Griesmayr
  • Function : Author
  • PersonId : 1023279
Anders Drachen
  • Function : Author
  • PersonId : 1023280

Abstract

Evaluating progression of players in a game can take a variety of forms, but ideally combines playstyle or performance analysis with one or more aspects of progression, e.g. through a level- or mission-based structure. Furthermore, visualization of the results of analysis are essential to ensure that action can be taken on them. In this paper behavioral profiling through Archetype Analysis is combined with progression analysis, expanding on previous work in the area, and extending it into the context of Open-World Games. The proposed methodological framework is applied to the case of the action-adventure title Just Cause 2, focusing on the main storyline. The results show how players navigate the content of the title, and how some playstyles remain constant throughout the game, whereas others emerge or disappear with player progress. Additionally, player performance as a function of progression is evaluated across a number of key metrics.
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Dates and versions

hal-01640296 , version 1 (20-11-2017)

Licence

Attribution - CC BY 4.0

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Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa. How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.90-101, ⟨10.1007/978-3-319-46100-7_8⟩. ⟨hal-01640296⟩
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