How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2

Abstract : Evaluating progression of players in a game can take a variety of forms, but ideally combines playstyle or performance analysis with one or more aspects of progression, e.g. through a level- or mission-based structure. Furthermore, visualization of the results of analysis are essential to ensure that action can be taken on them. In this paper behavioral profiling through Archetype Analysis is combined with progression analysis, expanding on previous work in the area, and extending it into the context of Open-World Games. The proposed methodological framework is applied to the case of the action-adventure title Just Cause 2, focusing on the main storyline. The results show how players navigate the content of the title, and how some playstyles remain constant throughout the game, whereas others emerge or disappear with player progress. Additionally, player performance as a function of progression is evaluated across a number of key metrics.
Type de document :
Communication dans un congrès
Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.90-101, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_8〉
Liste complète des métadonnées

Littérature citée [19 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/hal-01640296
Contributeur : Hal Ifip <>
Soumis le : lundi 20 novembre 2017 - 17:05:34
Dernière modification le : mardi 21 novembre 2017 - 10:09:07
Document(s) archivé(s) le : mercredi 21 février 2018 - 15:52:28

Fichier

 Accès restreint
Fichier visible le : 2019-01-01

Connectez-vous pour demander l'accès au fichier

Licence


Distributed under a Creative Commons Paternité 4.0 International License

Identifiants

Citation

Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa. How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.90-101, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_8〉. 〈hal-01640296〉

Partager

Métriques

Consultations de la notice

62