Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners

Abstract : Applied games are an increasingly utilized approach to develop applications and concepts of organizational learning. However, which factors support the successful planning and execution of such projects within the organizational landscape remains unclear. This study initiates explorative research towards a success-factor model for applied games. The data is based on nine expert interviews within the DACH-region as well as a thorough literature review. The resulting factors are organized in a two-dimensional model, presenting the process of developing applied game projects and major organizational abstraction layers. The model aims to support the development of research and industry applied games productions in organizational context. Next steps are further validations as well as the development of a maturity model.
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Communication dans un congrès
Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.63-74, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_6〉
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Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch. Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners. Günter Wallner; Simone Kriglstein; Helmut Hlavacs; Rainer Malaka; Artur Lugmayr; Hyun-Seung Yang. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. Springer International Publishing, Lecture Notes in Computer Science, LNCS-9926, pp.63-74, 2016, Entertainment Computing - ICEC 2016. 〈10.1007/978-3-319-46100-7_6〉. 〈hal-01640300〉

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