Physical Digital Access Inside Archaeological Material

Abstract : Physical Digital Access Inside Archaeological Material by Théophane Nicolas (Inrap/UMR 8215 Trajectoires), Ronan Gaugne (Université de Rennes 1/IRISA-Inria), Valérie Gouranton (INSA de Rennes/ IRISA-Inria) Traditionally, accessing the interior of an artefact or an archaeological material is a destructive activity. We propose an alternative non-destructive technique, based on a combination of medical imaging and advanced transparent 3D printing. Our project proposes combining a computed tomography (CT) scan and advanced 3D printing to generate a physical representation of an archaeological artefact or material. This project is conducted in Rennes, France, with archaeologists from Inrap and computer scientists from Inria-IRISA. The goal of the project is to propose innovative practices, methods and tools for archaeology based on 3D digital techniques. Archaeologists and curators regularly experience the problem of needing to work on objects that are themselves or have features which are inaccessible. For example, artefacts may be encased in corroded materials or in a cremation burial, or integrated in, and inseparable from, larger assemblies (e.g., manufactured objects with several components). Current archaeological processes to analyse concealed or nested archaeological material often use destructive techniques. On the other hand, the absence of a real understanding of the internal structure or state of decay of some objects increases the risk that investigation could destroy source material. CT scan is an imaging technology based on X-rays mostly used for medical purposes. It produces images of the internal structure of the scanned objects with density information about the internal composition. This technology is increasingly used in Cultural Heritage (CH) to obtain images of the internal structure of archaeological material. However, it remains mainly limited to providing 2D images. We propose a workflow where the CT scan images are used to produce volume and surface 3D data which serve as a basis for new evidence usable by archaeologists. This new evidence can be observed in interactive 3D digital environments or through physical copies of internal elements of the original material. This workflow has been applied to a block of corroded Iron Age tools discovered in Plumaugat [L3], Brittany, France (Figure 1) during excavations conducted by E. Ah Thon, Inrap. The CT scan of the block revealed an assembly of several blacksmith tools. The resulting DICOM data was processed with the Osirix software in order to generate 3D models of the metal tools and of the external shape of the block. These 3D models were then processed and 3D printed with an emerging 3D printing technique mixing coloured and transparent parts. The resulting object is a 1:1 physical representation of the initial object that gives access to the internal spatial organisation of the components. The tangible medium allows for physical manipulation and simple visualisation to support researchers analysis, as well as aiding the excavation process as such.
Type de document :
Article dans une revue
ERCIM News, ERCIM, 2017, 111, pp.1-4
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Contributeur : Valérie Gouranton <>
Soumis le : vendredi 8 décembre 2017 - 19:09:51
Dernière modification le : mercredi 17 janvier 2018 - 10:01:49


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  • HAL Id : hal-01659817, version 1


Théophane Nicolas, Ronan Gaugne, Valérie Gouranton. Physical Digital Access Inside Archaeological Material. ERCIM News, ERCIM, 2017, 111, pp.1-4. 〈hal-01659817〉



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