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Designing for Kinesthetic Awareness: Revealing User Experiences through Second-Person Inquiry

Abstract : We consider kinesthetic awareness, the perception of our own body position and movement in space, as a critical value for embodied design within third wave HCI. We designed an interactive sound installation that supports kinesthetic awareness of a participant's micro-movements. The installation's interaction design uses continuous auditory feedback and leverages an adaptive mapping strategy, refining its sensitivity to increase sonic resolution at lower levels of movement activity. The installation uses field recordings as rich source materials to generate a sound environment that attunes to a partic-ipant's micro-movements. Through a qualitative study using a second-person interview technique, we gained nuanced insights into the participants' subjective experiences of the installation. These reveal consistent temporal patterns, as participants build on a gradual process of integration to increase the complexity and capacity of their kinesthetic awareness during interaction.
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https://hal.inria.fr/hal-01662526
Contributor : Sarah Fdili Alaoui <>
Submitted on : Tuesday, January 9, 2018 - 6:58:50 PM
Last modification on : Thursday, July 8, 2021 - 3:50:41 AM
Long-term archiving on: : Wednesday, April 11, 2018 - 8:45:47 AM

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Jules Françoise, Yves Candau, Sarah Alaoui, Thecla Schiphorst. Designing for Kinesthetic Awareness: Revealing User Experiences through Second-Person Inquiry. CHI 2017 - ACM Conference on Human Factors in Computing Systems, May 2017, Denver, United States. pp.5171-5183, ⟨10.1145/3025453.3025714⟩. ⟨hal-01662526⟩

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