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Physical modelling for interactive installations and the performing arts

Abstract : This article explores new artistic possibilities through four different examples of digital environments where live performance and virtual physical models come together. Physical models (specifically mass-spring systems) are used to enhance mappings between human movement and digital rendering. In the case of multi-modal rendering, physical models improve the cross-modal coherence. Given a physical model's capacity to simulate physical behaviors, they can also be used to visualise or to simulate human movement qualities, and even to simulate a dancer's virtual partner. More applications certainly remain to be tested, but the present study opens new avenues for the exploration of the complex and physically plausible behaviors of mass-spring systems in the context of both artistic practice and art pedagogy.
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Sarah Fdili Alaoui, Cyrille Henry, Christian Jacquemin. Physical modelling for interactive installations and the performing arts. International Journal of Performance Arts and Digital Media, Intellect, 2014, 10 (2), pp.159 - 178. ⟨10.1080/14794713.2014.946284⟩. ⟨hal-01663115⟩



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