Abstract :
The active involvement of teenagers in the design of interactive technologies for museums is lacking further development. Adopting a user-driven innovation framework along with cooperative inquiry, we report and discuss a case study that has been designed to involve users in the ideation of interpretive experiences for a local museum. Working in collaboration with the Natural History Museum of Funchal, this contribution will present and discuss co-design sessions that were aimed at participants with ages 15 to 17 and where they were asked to ideate an interactive museum experience. As a result of the co-design sessions, we have found several design patterns. We have grouped these patterns into four categories that express the interests of a teenage audience; these categories are: “interactions”, “gaming”, “localization” and “social media”. Our findings suggest that teenagers value interactive technologies when visiting museums and that user-driven innovation plays an important role when involving this specific audience in the design of user experiences for museums.
https://hal.inria.fr/hal-01676176 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Friday, January 5, 2018 - 11:23:25 AM Last modification on : Tuesday, April 14, 2020 - 8:32:02 PM Long-term archiving on: : Wednesday, May 23, 2018 - 2:06:58 PM