J. Jamieson, N. Yamashita, J. Boase-personabrowser, and W. , Status Quo and Lessons Learned from a Persona-Based Presentation Metaphor of, p.54

A. Henka, G. Zimmermann, and .. , Women in Crisis Situations: Empowering and Supporting Women Through ICTs, p.64

T. Capel and D. Vyas, and Margot Brereton Games Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience

G. E. Raptis, C. Katsini, and .. , Christos Fidas, and Nikolaos Avouris Exploring in-the-Wild Game-Based Gesture Data Collection, p.97

K. Oka, W. Lu, K. Özacar, and .. , Kazuki Takashima, and Yoshifumi Kitamura From Objective to Subjective Difficulty Evaluation in Video Games 107 Thomas Constant, Guillaume Levieux, Axel Buendia, and Stéphane Natkin Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights, p.128

J. Harman, R. Brown, and D. , Johnson Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game, p.147

C. F. Jeffrey and .. , 165 Frederica Gonçalves, Diogo Cabral, Pedro Campos, and Johannes Schöning Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages 184 Diana Löffler, Lennart Giron, and Jörn Hurtienne Subjective Usability, Mental Workload Assessments and Their Impact on Objective Human Performance 202 Luca Longo What is User's Perception of Naturalness? An Exploration of Natural User Experience, 224 Sanjay Ghosh, Chivukula Sai Shruthi, Himanshu Bansal, and Arvind Sethia Information on Demand, on the Move, and Gesture Interaction Presenting Information on the Driver's Demand on a Head-Up Display . . . . . 245

R. Haeuslschmid, C. K. , and .. , and Andreas Butz Seeing Through the Eyes of Heavy Vehicle Operators

O. Erazo, Y. Rekik, L. Grisoni, and A. José, Pino Watching Your Back While Riding Your Bike: Designing for Preventive Self-care During Motorbike Commuting, p.315

T. Sokoler and L. Naveen, Bagalkot XXVIII Contents Interaction at the Workplace FeetForward: On Blending New Classroom Technologies into Secondary School Teachers' Routines, 327 Pengcheng An, Saskia Bakker, and Berry Eggen Human-Building Interaction: When the Machine Becomes a Building . . . . . . 348

J. Nembrini, D. Lalanne-investigating-wearable, and .. Technology-for-fatigue-identification-in-the-workplace, 370 Christopher Griffiths, Judy Bowen, and Annika Hinze Leveraging Conversational Systems to Assists New Hires During, 381 Praveen Chandar

C. Dugan, A. Sharma, M. Muller, D. Lu, M. Brenndoerfer et al., Geyer The Cost of Improved Overview: An Analysis of the Use of Electronic Whiteboards in Emergency Departments 402 Morten Hertzum Interaction with Children An Interactive Elementary Tutoring System for Oral Health Education Using an Augmented Approach, 413 Mitali Sinha and Suman Deb Empowered and Informed: Participation of Children in HCI, p.431

J. C. Read and M. Horton, Daniel Fitton, and Gavin Sim Gaze Awareness in Agent-Based Early-Childhood Learning Application, p.447

D. Akkil, P. Dey, and .. , Deepshika Salian, and Nitendra Rajput Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder, 467 Franca Garzotto, Mirko Gelsomini, and Yosuke Kinoe