Walk as You Work ? User Study and Design Implications for Mobile Walking Meetings, Proc. NordiCHI, p.72, 2016. ,
Theory-driven design strategies for technologies that support behavior change in everyday life, Proceedings of the 27th international conference on Human factors in computing systems, CHI 09, pp.405-414, 2009. ,
DOI : 10.1145/1518701.1518766
Exploring Digital Service Concepts for Healthy Lifestyles, Proc. HCI International 2015, 2015. ,
Diagnosis, access and outcomes: Update of a systematic review of telemedicine services, Journal of telemedicine and telecare, vol.12, issue.2, pp.3-31, 2006. ,
Grafitter, Crossroads, vol.16, issue.2, pp.12-13, 2009. ,
DOI : 10.1145/1665997.1666001
PhysioMate-Pervasive physical rehabilitation based on NUI and gamification, Electrical and Power Engineering (EPE), 2014 International Conference and Exposition on, 2014. ,
Service Design with Theory, 2012. ,
Charting Design Preferences on Wellness Wearables, Proceedings of the 7th Augmented Human International Conference 2016 on, AH '16, 2016. ,
DOI : 10.1007/978-3-319-20886-2_44
This is Service Design Thinking, 2010. ,
Snot, Sweat, Pain, Mud, and Snow, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI '15, 2015. ,
DOI : 10.1109/MPRV.2005.47