Abstract : ColPMan is a multi-player serious game through which a team of players can experientially learn how to collaboratively operate a virtual in-house supply chain. In this game, the problem of operating the whole chain is divided into sub-problems and each of them is addressed by a different player. While playing the game, the sub-problems distributed to the players can be linked to one another in a certain way through communication among them. This paper provides a framework for mathematically analyzing the effects of (the way the sub-problems are linked through) the communication. This also clarifies what the players should discuss and learn in the debriefing session.
https://hal.inria.fr/hal-01707294 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Monday, February 12, 2018 - 4:27:06 PM Last modification on : Thursday, February 24, 2022 - 11:09:11 AM Long-term archiving on: : Monday, May 7, 2018 - 5:30:16 PM
Tatsuki Furukawa, Tomomi Nonaka, Hajime Mizuyama. A Framework for Mathematical Analysis of Collaborative SCM in ColPMan Game. IFIP International Conference on Advances in Production Management Systems (APMS), Sep 2017, Hamburg, Germany. pp.311-319, ⟨10.1007/978-3-319-66926-7_36⟩. ⟨hal-01707294⟩