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Spheres of Play: Designing Games and Interfaces for Media Architectures

Abstract : The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world of obstacles. Recalling the singularity and site-specificity of a performative intervention, the multidisciplinary project is part of a larger research effort that explores the use of media facades as an infrastructural core of complex interfaces for multiple forms of engagement and the co-creation of transmedial scenarios.
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Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, et al.. Spheres of Play: Designing Games and Interfaces for Media Architectures. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.490-495, ⟨10.1007/978-3-319-24589-8_45⟩. ⟨hal-01758445⟩

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