Spheres of Play: Designing Games and Interfaces for Media Architectures - Inria - Institut national de recherche en sciences et technologies du numérique Accéder directement au contenu
Communication Dans Un Congrès Année : 2015

Spheres of Play: Designing Games and Interfaces for Media Architectures

Résumé

The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world of obstacles. Recalling the singularity and site-specificity of a performative intervention, the multidisciplinary project is part of a larger research effort that explores the use of media facades as an infrastructural core of complex interfaces for multiple forms of engagement and the co-creation of transmedial scenarios.
Fichier principal
Vignette du fichier
371182_1_En_45_Chapter.pdf (4.99 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01758445 , version 1 (04-04-2018)

Licence

Paternité

Identifiants

Citer

Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, et al.. Spheres of Play: Designing Games and Interfaces for Media Architectures. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.490-495, ⟨10.1007/978-3-319-24589-8_45⟩. ⟨hal-01758445⟩
100 Consultations
84 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More