I. Painterly-rendering-for-mobile-devices and .. , 445 Dongwann Kang and Kyunghyun Yoon Lessons from Practicing an Adapted Model Driven Approach in Game Development, p.451

G. Shaders and .. , Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of, p.469

K. Johan, A. Helsing, and C. , Elster Serious Games: Is Your User Playing or Hunting?, p.475

S. Baskin, S. Anavi-goffer, and A. , Zamansky Space for Seriousness? Player Behavior and Motivation in Quiz Apps . . . 482 Heinrich Söbke Contents XV Spheres of Play: Designing Games and Interfaces for Media, p.490

Z. Farjana, . Eishita, and G. Kevin, Stanley Towards a Framework for Gamification-Based Intervention Mapping in mHealth, p.508

H. Christopher, P. Zwickl, and .. , Helmut Hlavacs, and Peter Reichl Demonstrations [self.]: Realization/Art Installation/Artificial Intelligence: A Demonstration, p.517

A. Tidemann, Ø. Brandtsegg-bridging, V. Tangible, and .. Interaction, 523 Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, and Martin Steinert Can Interactive Art Installations Attract 15 Years Old Students to Coding?, p.529

M. N. Giannakos, L. Finn-inderhaug-holme, I. D. Jaccheri, S. Marquez, I. G. Papavlasopoulou et al., Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer Engineering Bye Pedal Tanks: A Multiplayer Exergame Based on Teamwork and Competition, 533 Anniken Karlsen and Robin T . . . . . . . . . . . . 539 Kristoffer Hagen

A. Tidemann and A. , Aamodt Creating Video Content for Oculus Rift: Scriptwriting for 360 ? - Interactive Video Productions, p.556

M. N. Giannakos, M. Divitini, and .. , Ole Sejer Iversen, and Pavlos Koulouris Playful Experiences and Game Concepts for Multi-screen Environments, p.571