Sistema di navigazione per non vedenti ,
Is There a Future for Sensory Substitution Outside Academic Laboratories?, Multisensory Research, vol.31, issue.6051, pp.271-291, 2014. ,
DOI : 10.1523/JNEUROSCI.6461-10.2011
Game accessibility: a survey, Universal Access in the Information Society, pp.81-100, 2011. ,
DOI : 10.1145/1530064.1530069
ARIANNA: A smartphone-based navigation system with human in the loop, 22nd Mediterranean Conference on Control and Automation, pp.8-13, 2014. ,
DOI : 10.1109/MED.2014.6961318
Enhancing tracking performance in a smartphone-based navigation system for visually impaired people, 2016 24th Mediterranean Conference on Control and Automation (MED), pp.1355-1360, 2016. ,
DOI : 10.1109/MED.2016.7535871
Playing to learn Stanford Report, 2013. ,
Blind Vision. The Neuroscience of Visual Impairment, 2011. ,
Real world navigation independence in the early blind correlates with differential brain activity associated with virtual navigation, Hum Brain Mapp, 2013. ,
Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind, Journal of Visualized Experiments, issue.73, 2013. ,
DOI : 10.3791/50272
Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches, Frontiers in Human Neuroscience, vol.14, issue.11 ,
DOI : 10.1016/j.tics.2010.01.001