Skip to Main content Skip to Navigation
Conference papers

Naturalized Motion Generator for NPC in 3D Game

Abstract : In the 3D game, there are many NPCs for various purposes, and the variety of motion of these NPCs increases the immersion feeling of the game. In this paper, we propose a noise - based motion editing technique that can add diversity and naturalness to the motion of NPCs. In the area of computer graphics, noise function has been used as a classical method of applying the naturalness of the animation. We extract these noise functions from existing motion signals and control them to make many similar motions naturally.
Document type :
Conference papers
Complete list of metadata

Cited literature [6 references]  Display  Hide  Download

https://hal.inria.fr/hal-01771239
Contributor : Hal Ifip <>
Submitted on : Thursday, April 19, 2018 - 2:34:03 PM
Last modification on : Thursday, April 19, 2018 - 2:40:36 PM
Long-term archiving on: : Tuesday, September 18, 2018 - 1:33:02 PM

File

978-3-319-66715-7_41_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Jong-Chul Yoon, In Yoon, Jong-Sung Hong. Naturalized Motion Generator for NPC in 3D Game. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.366-369, ⟨10.1007/978-3-319-66715-7_41⟩. ⟨hal-01771239⟩

Share

Metrics

Record views

128

Files downloads

96