An Analysis of DOTA2 Using Game Refinement Measure - Archive ouverte HAL Access content directly
Conference Papers Year : 2017

An Analysis of DOTA2 Using Game Refinement Measure

(1) , (1) , (1)
1

Abstract

DotA is one of the most attractive and influential MOBA games, which has been popular in many countries for over 10 years. It was designed for fun at first, however, after the emerge of DOTA2 it soon became the highest prize e-sports game. This paper analyzes the evolutionary changes of the DOTA2. The game refinement measure is employed for the assessment of game sophistication of DOTA2 series. The analyzing results show that the rules of DOTA2 have regularly been changed in its history to maintain an appropriate range of game refinement. We clearly see two directions during the evolutionary changes which are the skillfulness and popularity. Thus, the analysis makes it possible to overview these evolutionary changes of DOTA2 and find some drawbacks to be improved.
Fichier principal
Vignette du fichier
978-3-319-66715-7_29_Chapter.pdf (226.98 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01771253 , version 1 (19-04-2018)

Licence

Attribution - CC BY 4.0

Identifiers

Cite

Long Zuo, Shuo Xiong, Hiroyuki Iida. An Analysis of DOTA2 Using Game Refinement Measure. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.270-276, ⟨10.1007/978-3-319-66715-7_29⟩. ⟨hal-01771253⟩
224 View
361 Download

Altmetric

Share

Gmail Facebook Twitter LinkedIn More