Abstract : The deception party game “Are You a Werewolf?” requires players to guess other’s roles through discussions that are based on one’s own role and other players’ crucial utterances. This paper proposes a method to mine the empirical preference data used to identify werewolves from game logs. This involves obtaining an empirical preference related to the practice of divination. In this method, if one of the three players revealing oneself as a seer divines a player as a human, while the other two players divine the player as a werewolf, then it can be judged that the divined player’s role is a werewolf.
https://hal.inria.fr/hal-01771264 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Thursday, April 19, 2018 - 2:35:21 PM Last modification on : Friday, December 10, 2021 - 2:56:30 PM Long-term archiving on: : Tuesday, September 18, 2018 - 1:28:34 PM
Yuki Hatori, Shuang Wu, Youchao Lin, Takehito Utsuro. Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.353-356, ⟨10.1007/978-3-319-66715-7_38⟩. ⟨hal-01771264⟩