J. Wang and R. W. Lindeman, Comparing Isometric and Elastic Surfboard Interfaces for Leaning-based Travel in 3D Virtual Environments, pp.31-38, 2012.

R. L. Klatzky, J. M. Loomis, A. C. Beall, S. S. Chance, and R. G. Golledge, Spatial Updating of Self-Position and Orientation During Real, Imagined, and Virtual Locomotion, Psychological Science, vol.10, issue.4, pp.293-298, 1998.
DOI : 10.1037/0278-7393.23.6.1494

D. A. Bowman, E. Kruijff, J. J. Laviola, and I. Poupyrev, 3D User Interfaces: Theory and Practice, 2004.

. Teleporting, In: HTC Vive Support, 2017.

B. Walther-franks, D. Wenig, J. Smeddinck, and R. Malaka, Suspended Walking: A Physical Locomotion Interface for Virtual Reality. ICEC 2013, pp.185-188, 2013.
DOI : 10.1007/978-3-642-41106-9_27

K. Ohnishi, M. Shibata, and T. Murakami, Motion control for advanced mechatronics, IEEE/ASME Transactions on Mechatronics, vol.1, issue.1, pp.56-67, 1996.
DOI : 10.1109/3516.491410

H. Iwata, H. Yano, and F. Nakaizumi, Gait Master: a versatile locomotion interface for uneven virtual terrain, Proceedings IEEE Virtual Reality 2001, pp.131-137, 2001.
DOI : 10.1109/VR.2001.913779

E. Medina, R. Fruland, and S. Weghorst, Virtusphere: Walking in a Human Size VR ???Hamster Ball???, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol.72, issue.3, pp.2102-2106, 2008.
DOI : 10.21236/ADA424639

R. A. Ruddle and S. Lessels, For Efficient Navigational Search, Humans Require Full Physical Movement, but Not a Rich Visual Scene, Psychological Science, vol.6, issue.6, pp.460-465, 2006.
DOI : 10.3758/BF03196322

A. Harris, K. Nguyen, P. T. Wilson, M. Jackoski, and B. Williams, Human joystick, Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI '14, pp.231-234, 2014.
DOI : 10.1162/pres.17.2.143

E. Kruijff, A. Marquardt, C. Trepkowski, R. W. Lindeman, A. Hinkenjann et al., On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli. SUI 2016, pp.149-158, 2016.

M. Marchal, J. Pettré, and A. Lécuyer, Joyman: A human-scale joystick for navigating in virtual worlds, 2011 IEEE Symposium on 3D User Interfaces (3DUI), pp.19-26, 2011.
DOI : 10.1109/3DUI.2011.5759212

URL : https://hal.archives-ouvertes.fr/inria-00567437

M. Slater, M. Usoh, and A. Steed, Taking steps: the influence of a walking technique on presence in virtual reality, ACM Transactions on Computer-Human Interaction, vol.2, issue.3, pp.201-219, 1995.
DOI : 10.1145/210079.210084

B. Williams, S. Bailey, G. Narasimham, M. Li, and B. Bodenheimer, Evaluation of walking in place on a Wii balance board to explore a virtual environment, ACM Transactions on Applied Perception, vol.8, issue.3, pp.1-14, 2011.
DOI : 10.1145/2010325.2010329

A. Anjum and M. U. Ilyas, Activity recognition using smartphone sensors, 2013 IEEE 10th Consumer Communications and Networking Conference (CCNC), pp.914-919, 2013.
DOI : 10.1109/CCNC.2013.6488584