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Designing a Creature Believability Scale for Videogames

Abstract : This paper describes the design, and early evaluation of a scale aimed at assessing the believability of creatures in videogames. These creatures include all zoomorphic entities that do not qualify as fundamentally human-like, whether or not they have characteristics identifiable as anthropomorphic. The work is based on principles drawn from biology, animation, illustration and artificial intelligence. After developing the scale’s 46 original items, it was administrated as a Likert Scale questionnaire. The results were analyzed through Principal Component Analysis and they suggest that 26 items, out of the original 46, spread across 4 dimensions, could be used to evaluate creature believability.
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Nuno Barreto, Rui Craveirinha, Licinio Roque. Designing a Creature Believability Scale for Videogames. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.257-269, ⟨10.1007/978-3-319-66715-7_28⟩. ⟨hal-01771271⟩



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