ConsScale: A Pragmatic Scale for Measuring the Level of Consciousness in Artificial Agents, Journal of Consciousness Studies, vol.17, pp.131-164, 2010. ,
Hormones and Animal Social Behavior, 2005. ,
DOI : 10.1515/9781400850778
The role of emotion in believable agents, Communications of the ACM, vol.37, issue.7, pp.122-125, 1994. ,
DOI : 10.1145/176789.176803
The Elder Scrolls V: Skyrim, [DVD-ROM], 2011. ,
The Expression of the Emotions in Man and Animals, 1889. ,
Intentional Systems Theory In: The Oxford Handbook of Philosophy of Mind, pp.1-22, 2009. ,
DOI : 10.1093/oxfordhb/9780199262618.003.0020
The elements of computer credibility, Proceedings of the SIGCHI conference on Human factors in computing systems the CHI is the limit, CHI '99, 1999. ,
DOI : 10.1145/302979.303001
Personality in non-human animals. Social and Personality Psychology Compass, pp.985-1001, 2008. ,
DOI : 10.1111/j.1751-9004.2008.00087.x
Design Science in Information Systems Research, MIS Quarterly, vol.28, issue.1, pp.75-105, 2004. ,
DOI : 10.2307/25148625
Believable Bots: Can Computers Play Like People?, 2011. ,
DOI : 10.1007/978-3-642-32323-2
Assessing Believability, pp.215-230, 2011. ,
DOI : 10.1007/978-3-642-32323-2_9
URL : https://www.um.edu.mt/library/oar//bitstream/123456789/22848/1/Assessing_Believability.pdf
Characteristics of living organisms, Biology, pp.1-10 ,
Crowdsourcing user studies with Mechanical Turk, Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems , CHI '08, 2008. ,
DOI : 10.1145/1357054.1357127
URL : http://www.cs.umn.edu/~echi/papers/2008-CHI2008/2008-02-mech-turk-online-experiments-chi1049-kittur.pdf
At the Heart of It All: The Concept of Presence, Journal of Computer-Mediated Communication, vol.32, issue.1, p.0, 1997. ,
DOI : 10.1162/pres.1992.1.1.127
The Foundations of Ethology, 2010. ,
DOI : 10.1007/978-3-7091-3671-3
Conducting behavioral research on Amazon???s Mechanical Turk, Behavior Research Methods, vol.90, issue.3, pp.1-23, 2012. ,
DOI : 10.1037/0033-295X.90.4.293
URL : https://link.springer.com/content/pdf/10.3758%2Fs13428-011-0124-6.pdf
The Sims 2, 2005. ,
Adapting Bottom-up, Emergent Behaviour for Character-Based AI in Games, Research and Development in Intelligent Systems XXIX, pp.333-346, 2012. ,
DOI : 10.1007/978-1-4471-4739-8_26
Summated Rating Scale Construction : An Introduction, 1992. ,
DOI : 10.4135/9781412986038
Starting at the beginning: an introduction to coefficient alpha and internal consistency, Journal of Personality Assessment ,
The Illusion of Life: Disney Animation, Hyperion, 1997. ,
The Non-Player Character Exploring the believability of NPC presentation and behavior, 2016. ,
Principles of Creature Design: Creating Imaginary Animals, 2015. ,
Science of Creature Design: Understanding Animal Anatomy, 2015. ,
Research contribution in human-computer interaction, interactions, vol.23, issue.3, pp.38-44, 2016. ,
DOI : 10.1145/1294211.1294256