An activity theory-based model for serious games analysis and??conceptual design, Computers & Education, vol.87, pp.166-181 ,
DOI : 10.1016/j.compedu.2015.03.023
Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games, Educational Technology Research and Development, vol.4, issue.4, pp.511-537, 2008. ,
DOI : 10.1080/00094056.1983.10520592
A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants, Entertainment Computing Technologies and Applications, pp.65-72, 2003. ,
DOI : 10.1007/978-0-387-35660-0_8
The 5/10 method: A method for designing educational games, 2013. ,
Using the DODDEL model to teach serious game design to novice designers, Proceedings ascilite Auckland, 2009. ,
Our princess is in another castle: a review of trends in serious gaming for education, Visual Novel. En.wikipedia.orgen. wikipedia.org/wiki/Visual_novel 10. Young, pp.61-89, 2017. ,