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Communication Dans Un Congrès Année : 2017

Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games

Résumé

This paper proposes an experimental setting that investigates shared gaze integrations (constant gaze and eye contact) in games and their effects on the social presence perceived by different roles (players and spectators) in a remote scenario. In order to get insights, we conducted a study that is made up of 4 different conditions (2 roles and 2 gaze integrations). Results show, depending on the type of the gaze integration and the role, positive effects of gaze towards an increased awareness and engagement among participants. Through the inclusion of shared gaze information, a new nonverbal communication channel for players and spectators is created that presents an interesting design resource for future approaches of digital play. Designers should receive information on how to design gaze-based interfaces that do not distract players during play, and also give spectators the possibility to experience a game via the player’s eyes.
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hal-01771291 , version 1 (19-04-2018)

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Michael Lankes, Daniel Rammer, Bernhard Maurer. Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.310-321, ⟨10.1007/978-3-319-66715-7_34⟩. ⟨hal-01771291⟩
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