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Conference Papers Year : 2017

Possible Interpretations for Game Refinement Measure

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Abstract

This paper explores possible interpretations for game refinement measure which has been successfully used to quantify the game sophistication of various types of games such as boardgames and sports. It presents a brief sketch of game refinement theory with a focus on its early works with boardgames, expansion into continuous movement games such as sports, and a bridge between sports and boardgames. It then highlights the bridging idea while considering possible interpretations for game refinement measure, and the meaning of game refinement measure is discussed with a focus on the skill and chance aspects in game playing. It enables to have a new perspective of game refinement theory. Moreover, an example of interpretation for game refinement measure from boardgames and continuous movement games such as MOBA game is shown. The interpretation is well fitting to our intuition as game players and spectators.
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Dates and versions

hal-01771292 , version 1 (19-04-2018)

Licence

Attribution - CC BY 4.0

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Shuo Xiong, Long Zuo, Hiroyuki Iida. Possible Interpretations for Game Refinement Measure. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.322-334, ⟨10.1007/978-3-319-66715-7_35⟩. ⟨hal-01771292⟩
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