Skip to Main content Skip to Navigation
Conference papers

A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling

Abstract : In these days, there are many e-learning system for studying by yourself. In these systems, learner can make their own pacing in for each learning section. But many learner needs more shorter term pacing adjusted to individual motivation and feeling in one session. Many video learning system has lack of interaction. On the other hand, novel game type e-learning system can interact to learner. But, previous novel game system can not keep the prosody information. So this paper proposed new novel game system “NOVELICA” which segmented the lesson to conversation size. And you can easily see the head of conversation with no stress by using NOVELICA. We compared with NOVELICA to previous novel game system and video learning system. And we investigate how different in these 3 contents. Finally, we found that NOVELICA is tend to be less stressful and keeping arousal in learning mathematics.
Document type :
Conference papers
Complete list of metadata

Cited literature [5 references]  Display  Hide  Download

https://hal.inria.fr/hal-01771303
Contributor : Hal Ifip <>
Submitted on : Thursday, April 19, 2018 - 2:37:29 PM
Last modification on : Thursday, April 19, 2018 - 2:39:12 PM
Long-term archiving on: : Tuesday, September 18, 2018 - 4:55:59 PM

File

978-3-319-66715-7_17_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino. A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.169-176, ⟨10.1007/978-3-319-66715-7_17⟩. ⟨hal-01771303⟩

Share

Metrics

Record views

120

Files downloads

79