F. Argelaguet, L. Hoyet, M. Trico, and A. Lecuyer, The role of interaction in virtual embodiment: Effects of the virtual hand representation, 2016 IEEE Virtual Reality (VR), pp.3-10, 2016.
DOI : 10.1109/VR.2016.7504682

URL : https://hal.archives-ouvertes.fr/hal-01346229

J. N. Bailenson, N. Yee, D. Merget, and R. Schroeder, The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction, Presence: Teleoperators and Virtual Environments, vol.15, issue.4
DOI : 10.1177/009365096023001001

O. Blanke and T. Metzinger, Full-body illusions and minimal phenomenal selfhood, Trends in Cognitive Sciences, vol.13, issue.1, pp.7-13, 2017.
DOI : 10.1016/j.tics.2008.10.003

URL : https://infoscience.epfl.ch/record/154827/files/2009_Blanke_TICS_full-body illusions and minimal phenomenal selfhood.pdf

M. Botvinick and J. Cohen, Rubber hands ???feel??? touch that eyes see, Nature, vol.377, issue.6669, pp.391756-756, 1998.
DOI : 10.1007/978-1-4684-3566-5

URL : http://www.nature.com/nature/journal/v391/n6669/pdf/391756a0.pdf

C. Brown, G. Bhutra, M. Suhail, Q. Xu, and E. D. Ragan, Coordinating attention and cooperation in multi-user virtual reality narratives, 2017 IEEE Virtual Reality (VR), pp.377-378, 2017.
DOI : 10.1109/VR.2017.7892334

F. De-vignemont, Embodiment, ownership and disownership, Consciousness and Cognition, vol.20, issue.1, pp.82-93, 2011.
DOI : 10.1016/j.concog.2010.09.004

URL : https://hal.archives-ouvertes.fr/ijn_00526983

M. González-franco, D. Pérez-marcos, B. Spanlang, and M. Slater, The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment, 2010 IEEE Virtual Reality Conference (VR), pp.111-114, 2010.
DOI : 10.1109/VR.2010.5444805

C. Hecker, B. Raabe, R. Enslow, J. Deweese, J. Maynard et al., Real-time motion retargeting to highly varied user-created morphologies, ACM Trans. Graph, vol.27, issue.3, 2008.
DOI : 10.1145/1360612.1360626

C. Heeter, There: The Subjective Experience of Presence, Presence: Teleoperators and Virtual Environments, vol.1, issue.2, pp.262-271, 1992.
DOI : 10.1162/pres.1992.1.2.262

E. Heyselaar, P. Hagoort, and K. Segaert, In dialogue with an avatar, language behavior is identical to dialogue with a human partner, Behavior Research Methods, vol.5, issue.Suppl, pp.46-60, 2017.
DOI : 10.1017/S0954394514000155

URL : https://link.springer.com/content/pdf/10.3758%2Fs13428-015-0688-7.pdf

L. Hoyet, F. Argelaguet, C. Nicole, and A. Lecuyer, wow! i have six fingers! " : Would you accept structural changes of your hand in vr? Frontiers in Robotics and AI, p.27, 2016.
DOI : 10.3389/frobt.2016.00027

URL : http://journal.frontiersin.org/article/10.3389/frobt.2016.00027/pdf

M. Jeannerod, The mechanism of self-recognition in humans, Behavioural Brain Research, vol.142, issue.1-2, pp.1-15, 2003.
DOI : 10.1016/S0166-4328(02)00384-4

URL : https://hal.archives-ouvertes.fr/hal-00655451

A. Kalckert and H. H. Ehrsson, The spatial distance rule in the moving and classical rubber hand illusions, Consciousness and Cognition, vol.30, pp.118-132, 2014.
DOI : 10.1016/j.concog.2014.08.022

URL : https://doi.org/10.1016/j.concog.2014.08.022

K. Kilteni, R. Groten, and M. Slater, The Sense of Embodiment in Virtual Reality, Presence: Teleoperators and Virtual Environments, vol.21, issue.4, pp.373-387, 2012.
DOI : 10.1016/S0010-0277(02)00100-2

URL : http://diposit.ub.edu/dspace/bitstream/2445/53294/1/634024.pdf

R. Kulpa, F. Multon, and B. Arnaldi, Morphology-independent representation of motions for interactive human-like animation, Computer Graphics Forum, vol.7, issue.4, 2005.
DOI : 10.1109/70.86079

URL : https://hal.archives-ouvertes.fr/inria-00000220

V. Kuszter, G. Brunnett, and D. Pietschmann, Exploring Stereoscopic Multi-user Interaction with Individual Views, 2014 International Conference on Cyberworlds, pp.101-106, 2014.
DOI : 10.1109/CW.2014.22

B. Laha, J. N. Bailenson, A. S. Won, and J. O. Bailey, Evaluating control schemes for the third arm of an avatar. Presence: Teleoperators and Virtual Env, pp.129-147, 2016.
DOI : 10.1162/pres_a_00251

M. Lalmas, H. O-'brien, and E. Yom-tov, Measuring User Engagement, Synthesis Lectures on Information Concepts, Retrieval, and Services, pp.1-132, 2014.
DOI : 10.1145/2187980.2188167

URL : http://ir.dcs.gla.ac.uk/~mounia/Papers/WWWTutorial2013UserEngagement.pdf

M. R. Longo, F. Schüür, M. P. Kammers, M. Tsakiris, and P. Haggard, What is embodiment? A psychometric approach, Cognition, vol.107, issue.3, pp.978-998, 2008.
DOI : 10.1016/j.cognition.2007.12.004

URL : http://eprints.bbk.ac.uk/5422/1/5422.pdf

R. Mcdonnell, M. Breidt, and H. H. Bülthoff, Render me real?, ACM Transactions on Graphics, vol.31, issue.4, pp.1-91, 2012.
DOI : 10.1145/2185520.2185587

B. J. Mohler, S. H. Creem-regehr, W. B. Thompson, and H. H. Bülthoff, The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment, Presence: Teleoperators and Virtual Environments, vol.7, issue.9, pp.230-242, 2010.
DOI : 10.3758/BF03196322

J. Morie, Performing in (virtual) spaces: Embodiment and being in virtual environments, International Journal of Performance Arts and Digital Media, vol.3, issue.2-3, pp.123-138, 2007.
DOI : 10.1386/padm.3.2-3.123_1

K. L. Nowak and F. Biocca, The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments, Presence: Teleoperators and Virtual Environments, vol.2, issue.5, pp.481-494, 2003.
DOI : 10.1080/019722497129070

T. C. Peck, S. Seinfeld, S. M. Aglioti, and M. Slater, Putting yourself in the skin of a black avatar reduces implicit racial bias, Consciousness and Cognition, vol.22, issue.3, pp.779-787, 2013.
DOI : 10.1016/j.concog.2013.04.016

V. I. Petkova and H. H. Ehrsson, If I Were You: Perceptual Illusion of Body Swapping, PLoS ONE, vol.4, issue.12, pp.1-9, 2008.
DOI : 10.1371/journal.pone.0003832.g009

URL : https://doi.org/10.1371/journal.pone.0003832

V. I. Petkova and H. H. Ehrsson, When Right Feels Left: Referral of Touch and Ownership between the Hands, PLoS ONE, vol.31, issue.9, pp.1-8, 2009.
DOI : 10.1371/journal.pone.0006933.t001

I. Piryankova, H. Wong, S. Linkenauger, C. Stinson, M. Longo et al., Owning an Overweight or Underweight Body: Distinguishing the Physical, Experienced and Virtual Body, PLoS ONE, vol.37, issue.8, pp.1-13, 2014.
DOI : 10.1371/journal.pone.0103428.t003

URL : https://doi.org/10.1371/journal.pone.0103428

S. Poeschl and N. Doering, Measuring co-presence and social presence in virtual environments ? psychometric construction of a german scale for a fear of public speaking scenario, pp.58-63, 2015.

A. Przegali´nskaprzegali´nska, Embodiment, engagement and the strength virtual communities: Avatars of second life in decay, Tamara -Journal for Critical Organization Inquiry, vol.13, issue.4, pp.48-62, 2015.

D. Roth, J. L. Lugrin, D. Galakhov, A. Hofmann, G. Bente et al., Avatar realism and social interaction quality in virtual reality, 2016 IEEE Virtual Reality (VR), pp.277-278, 2016.
DOI : 10.1109/VR.2016.7504761

D. Roth, K. Waldow, M. Latoschik, A. Fuhrmann, and G. Bente, Socially immersive avatar-based communication, 2017. [33] R. Schroeder. Social Interaction in Virtual Environments: Key Issues, Common Themes, and a Framework for Research, pp.1-18, 2002.
DOI : 10.1109/vr.2017.7892275

M. J. Schuemie, P. Van-der-straaten, M. Krijn, C. A. Van, and . Mast, Research on Presence in Virtual Reality: A Survey, CyberPsychology & Behavior, vol.4, issue.2, pp.183-201, 2001.
DOI : 10.1089/109493101300117884

URL : https://repository.tudelft.nl/islandora/object/uuid%3A4bdb513b-d6be-4250-971c-694de1f6f785/datastream/OBJ/download

S. Sharma and W. Chen, Multi-user VR Classroom with 3D Interaction and Real-Time Motion Detection, 2014 International Conference on Computational Science and Computational Intelligence, pp.187-192, 2014.
DOI : 10.1109/CSCI.2014.116

M. Slater, J. Mccarthy, and F. Maringelli, The Influence of Body Movement on Subjective Presence in Virtual Environments, Human Factors: The Journal of the Human Factors and Ergonomics Society, vol.40, issue.3, pp.469-477, 1998.
DOI : 10.1162/pres.1992.1.1.127

M. Slater, D. Perez-marcos, H. H. Ehrsson, and M. V. Sanchez-vives, Towards a digital body: The virtual arm illusion, Frontiers in Human Neuroscience, vol.2, issue.6, 2008.
DOI : 10.3389/neuro.09.006.2008

URL : http://journal.frontiersin.org/article/10.3389/neuro.09.006.2008/pdf

M. Slater, D. P. Pertaub, and A. Steed, Public speaking in virtual reality: facing an audience of avatars, IEEE Computer Graphics and Applications, vol.19, issue.2, pp.6-9, 1999.
DOI : 10.1109/38.749116

M. Slater, A. Sadagic, M. Usoh, and R. Schroeder, Small-Group Behavior in a Virtual and Real Environment: A Comparative Study, Presence: Teleoperators and Virtual Environments, vol.9, issue.1, pp.37-51, 2000.
DOI : 10.1162/pres.1997.6.6.603

M. Slater, B. Spanlang, M. V. Sanchez-vives, and O. Blanke, First Person Experience of Body Transfer in Virtual Reality, PLoS ONE, vol.6, issue.12, pp.1-9, 2010.
DOI : 10.1371/journal.pone.0010564.s005

URL : https://doi.org/10.1371/journal.pone.0010564

M. Slater and A. Steed, Meeting People Virtually: Experiments in Shared Virtual Environments, pp.146-171, 2002.
DOI : 10.1007/978-1-4471-0277-9_9

B. Spanlang, J. Normand, D. Borland, K. Kilteni, E. Giannopoulos et al., How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality, Frontiers in Robotics and AI, 2014.
DOI : 10.1016/S1388-2457(02)00057-3

URL : https://www.frontiersin.org/articles/10.3389/frobt.2014.00009/pdf

S. Trepte and L. Reinecke, Avatar Creation and Video Game Enjoyment, Journal of Media Psychology, vol.22, issue.4, pp.171-184, 2010.
DOI : 10.1027/1864-1105/a000022

L. M. Wilcox, R. S. Allison, S. Elfassy, and C. Grelik, Personal space in virtual reality, ACM Transactions on Applied Perception, vol.3, issue.4, pp.412-428, 2006.
DOI : 10.1145/1190036.1190041

URL : http://www.cse.yorku.ca/percept/papers/HFES_Paper%20fin.pdf

J. O. Wobbrock, L. Findlater, D. Gergle, and J. J. Higgins, The aligned rank transform for nonparametric factorial analyses using only anova procedures, Proceedings of the 2011 annual conference on Human factors in computing systems, CHI '11, pp.143-146, 2011.
DOI : 10.1145/1978942.1978963

URL : http://faculty.washington.edu/leahkf/pubs/CHI2011-wobbrock-AlignedRankTransform.pdf

A. S. Won, J. Bailenson, J. Lee, and J. Lanier, Homuncular Flexibility in Virtual Reality, Journal of Computer-Mediated Communication, vol.33, issue.3, pp.241-259, 2015.
DOI : 10.1111/j.1468-2958.2007.00299.x

URL : http://onlinelibrary.wiley.com/doi/10.1111/jcc4.12107/pdf

J. Zhang and B. Hommel, Body ownership and response to threat, Psychological Research, vol.48, issue.3, pp.1020-1029, 2016.
DOI : 10.1016/j.neuropsychologia.2009.10.028

URL : https://link.springer.com/content/pdf/10.1007%2Fs00426-015-0698-1.pdf