Virtual Shadows for Real Humans in a CAVE: Influence on Virtual Embodiment and 3D Interaction

Guillaume Cortes 1, 2 Ferran Argelaguet Sanz 2 Eric Marchand 3 Anatole Lécuyer 2
2 Hybrid - 3D interaction with virtual environments using body and mind
Inria Rennes – Bretagne Atlantique , IRISA_D6 - MEDIA ET INTERACTIONS
3 RAINBOW - Sensor-based and interactive robotics
Inria Rennes – Bretagne Atlantique , IRISA_D5 - SIGNAUX ET IMAGES NUMÉRIQUES, ROBOTIQUE
Abstract : In immersive projection systems (IPS), the presence of the user's real body limits the possibility to elicit a virtual body ownership illusion. But, is it still possible to embody someone else in an IPS even though the users are aware of their real body? In order to study this question, we propose to consider using a virtual shadow in the IPS, which can be similar or different from the real user's morphology. We have conducted an experiment (N=27) to study the users' sense of embodiment whenever a virtual shadow was or was not present. Participants had to perform a 3D positioning task in which accuracy was the main requirement. The results showed that users widely accepted their virtual shadow (agency and ownership) and felt more comfortable when interacting with it (compare to no virtual shadow). Yet, due to the awareness of their real body, the users have less acceptance of the virtual shadow whenever the shadow gender differs from their own. Furthermore, the results showed that virtual shadows increase the users' spatial perception of the virtual environment by decreasing the inter-penetrations between the user and the virtual objects. Taken together, our results promote the use of dynamic and realistic virtual shadows in IPS and pave the way for further studies on " virtual shadow ownership " illusion.
Document type :
Conference papers
Complete list of metadatas

Cited literature [17 references]  Display  Hide  Download

https://hal.inria.fr/hal-01807680
Contributor : Eric Marchand <>
Submitted on : Tuesday, June 5, 2018 - 9:18:22 AM
Last modification on : Tuesday, March 5, 2019 - 9:44:03 AM
Long-term archiving on : Thursday, September 6, 2018 - 1:24:53 PM

File

ACM_SAP_2018.pdf
Files produced by the author(s)

Identifiers

Citation

Guillaume Cortes, Ferran Argelaguet Sanz, Eric Marchand, Anatole Lécuyer. Virtual Shadows for Real Humans in a CAVE: Influence on Virtual Embodiment and 3D Interaction. SAP ’18 - ACM Symposium on Applied Perception, Aug 2018, Vancouver, Canada. pp.1-8, ⟨10.1145/3225153.3225165⟩. ⟨hal-01807680⟩

Share

Metrics

Record views

769

Files downloads

155