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Virtual and Augmented Reality

Abstract : Virtual and augmented reality technologies have entered a new near-commodity era, accompanied by massive commercial investments, but still are subject to numerous open research questions. This special issue of IEEE Computer Graphics and Applications aims at broad views to capture the state of the art, important achievements, and impact of several areas in these dynamic disciplines. It contains three original articles that consider important aspects of VR/AR technologies and outline future research opportunities.
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https://hal.inria.fr/hal-01848211
Contributor : Anatole Lécuyer <>
Submitted on : Thursday, December 13, 2018 - 6:04:09 PM
Last modification on : Sunday, February 28, 2021 - 3:22:58 AM

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Victoria Interrante, Tobias Hollerer, Anatole Lécuyer. Virtual and Augmented Reality. IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2018, 38 (2), pp.28-30. ⟨10.1109/MCG.2018.021951630⟩. ⟨hal-01848211⟩

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