Relationship descriptors for interactive motion adaptation, Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation. ACM, pp.45-53, 2013. ,
Skeleton Extraction by Mesh Contraction, ACM Trans. Graph, vol.27, p.44, 2008. ,
Semantic Deformation Transfer, ACM Trans. Graph, vol.28, 2009. ,
Spatial Deformation Transfer, Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '09), pp.67-74, 2009. ,
Variational Harmonic Maps for Space Deformation, ACM SIGGRAPH 2009 Papers (SIGGRAPH '09), 2009. ,
Controllable Variation Synthesis for Surface Motion Capture, 2017 International Conference on 3D Vision (3DV), pp.309-317, 2017. ,
URL : https://hal.archives-ouvertes.fr/hal-01590648
Surface motion capture transfer with gaussian process regression, CVPR 2017-IEEE Conference on Computer Vision and Pattern Recognition, vol.9, 2017. ,
URL : https://hal.archives-ouvertes.fr/hal-01491386
Point cloud skeletons via laplacian based contraction, Shape Modeling International Conference (SMI), pp.187-197, 2010. ,
Interactive Animation of 4D Performance Capture, IEEE Transactions on Visualization and Computer Graphics, vol.19, pp.762-773, 2013. ,
The method of fundamental solutions for elliptic boundary value problems, Advances in Computational Mathematics, vol.9, p.69, 1998. ,
Harmonic deformation of Delaunay triangulations, Stochastic Processes and their Applications, vol.122, pp.2185-2210, 2012. ,
Mean value coordinates in 3D, Computer Aided Geometric Design, vol.22, pp.623-631, 2005. ,
Retargetting Motion to New Characters, Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '98, pp.33-42, 1998. ,
Spatial Relationship Preserving Character Motion Adaptation, ACM SIGGRAPH 2010 Papers (SIGGRAPH '10), vol.33, 2010. ,
Subspace gradient domain mesh deformation, In ACM Transactions on Graphics (TOG), vol.25, pp.1126-1134, 2006. ,
Fast automatic skinning transformations, ACM Transactions on Graphics (TOG), vol.31, p.77, 2012. ,
Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters, Computer Graphics Forum, vol.37, pp.311-320, 2018. ,
Harmonic coordinates for character articulation, In ACM Transactions on Graphics (TOG), vol.26, p.71, 2007. ,
Retargeting human-object interaction to virtual avatars, IEEE transactions on visualization and computer graphics, vol.22, pp.2405-2412, 2016. ,
Morphology-independent representation of motions for interactive human-like animation, In Computer Graphics Forum, vol.24, pp.343-351, 2005. ,
URL : https://hal.archives-ouvertes.fr/inria-00000220
Global Correspondence Optimization for Non-Rigid Registration of Depth Scans, Computer Graphics Forum (Proc. SGP'08), vol.27, 2008. ,
Meshless Harmonic Volumetric Mapping Using Fundamental Solution Methods, IEEE Transactions on Automation Science and Engineering, vol.6, pp.409-422, 2009. ,
Green Coordinates, ACM Trans. Graph, vol.27, issue.10, pp.1-78, 2008. ,
Differential coordinates for interactive mesh editing, Shape Modeling Applications, pp.181-190, 2004. ,
SMPL: A Skinned Multi-person Linear Model, ACM Trans. Graph, vol.34, p.248, 2015. ,
MoSh: Motion and Shape Capture from Sparse Markers, Proc. SIGGRAPH Asia), vol.33, p.13, 2014. ,
Marching Cubes: A High Resolution 3D Surface Construction Algorithm, Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '87), pp.163-169, 1987. ,
Egocentric Mapping of Body Surface Constraints, IEEE Transactions on Visualization and Computer Graphics, vol.24, pp.2089-2102, 2018. ,
Methods of fundamental solutions for harmonic and biharmonic boundary value problems, Computational Mechanics, vol.21, pp.416-423, 1998. ,
Method of fundamental solutions: singular value decomposition analysis, International Journal for Numerical Methods in Biomedical Engineering, vol.18, pp.789-801, 2002. ,
Interactive motion mapping for real-time character control, Computer Graphics Forum, vol.33, pp.273-282, 2014. ,
Silhouette clipping, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp.327-334, 2000. ,
Boundary element methods, Boundary Element Methods, pp.183-287, 2010. ,
Laplacian Surface Editing, Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Symposium on Geometry Processing, pp.179-188, 2004. ,
Deformation transfer for triangle meshes, In ACM Transactions on Graphics (TOG), vol.23, pp.399-405, 2004. ,
Character contact re-positioning under large environment deformation, Computer Graphics Forum, vol.35, pp.127-138, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-01207688
Linear subspace design for real-time shape deformation, ACM Transactions on Graphics (TOG), vol.34, p.57, 2015. ,
Harmonic guidance for surface deformation, In Computer Graphics Forum, vol.24, pp.601-609, 2005. ,
Large mesh deformation using the volumetric graph laplacian, ACM transactions on graphics (TOG), vol.24, pp.496-503, 2005. ,
Deformation Transfer to Multi-Component Objects, Computer Graphics Forum, vol.29, pp.319-325, 2010. ,