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Conference papers

Design and Evaluation of Multiple Role-Playing in a Virtual Film Set

I-Sheng Lin 1 Tsai-Yen Li 1 Quentin Galvane 2 Marc Christie 2
2 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
UR2 - Université de Rennes 2, IRISA-D6 - MEDIA ET INTERACTIONS, Inria Rennes – Bretagne Atlantique
Abstract : Cinematography affects how the audience perceives a movie. A same story plot can be interpreted differently through the presentation of different camera movements, which show the importance of cinematography in filmmaking. Typically, filmmaking is costly, and beginners and amateurs rarely have the opportunity to play and do an experiment on a film set. In this work, we aim to design and construct a virtual environment for film shooting, allowing a user to play multiple roles in a virtual film set and emulating the process of the filmmaking. Our system provides camera shooting assistants, tools for field directing and real-time editing, aiming to help novices learn cinematographic concepts, track the progress of filmmak-ing, and create a personalized movie. In order to verify that our system is a user-friendly and effective tool for experiencing filmmak-ing, we have conducted an experiment to observe the behaviors and obtain feedback from participants with various cinematographic backgrounds.
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Submitted on : Monday, December 10, 2018 - 11:24:43 AM
Last modification on : Saturday, October 9, 2021 - 4:04:31 AM
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  • HAL Id : hal-01949576, version 1


I-Sheng Lin, Tsai-Yen Li, Quentin Galvane, Marc Christie. Design and Evaluation of Multiple Role-Playing in a Virtual Film Set. VRCAI 2018 - 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Dec 2018, Tokyo, Japan. pp.1-4. ⟨hal-01949576⟩



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