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Communication Dans Un Congrès Année : 2018

Design and Evaluation of Multiple Role-Playing in a Virtual Film Set

Conception et Evaluation de multiples roles dans un plateau de tournage en VR

Résumé

Cinematography affects how the audience perceives a movie. A same story plot can be interpreted differently through the presentation of different camera movements, which show the importance of cinematography in filmmaking. Typically, filmmaking is costly, and beginners and amateurs rarely have the opportunity to play and do an experiment on a film set. In this work, we aim to design and construct a virtual environment for film shooting, allowing a user to play multiple roles in a virtual film set and emulating the process of the filmmaking. Our system provides camera shooting assistants, tools for field directing and real-time editing, aiming to help novices learn cinematographic concepts, track the progress of filmmak-ing, and create a personalized movie. In order to verify that our system is a user-friendly and effective tool for experiencing filmmak-ing, we have conducted an experiment to observe the behaviors and obtain feedback from participants with various cinematographic backgrounds.
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Dates et versions

hal-01949576 , version 1 (10-12-2018)

Identifiants

  • HAL Id : hal-01949576 , version 1

Citer

I-Sheng Lin, Tsai-Yen Li, Quentin Galvane, Marc Christie. Design and Evaluation of Multiple Role-Playing in a Virtual Film Set. VRCAI 2018 - 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Dec 2018, Tokyo, Japan. pp.1-4. ⟨hal-01949576⟩
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