Le jeu du robot : analyse d’une activité d’informatique débranchée sous la perspective de la cognition incarnée

Margarida Romero 1 Marie Duflot-Kremer 2 Thierry Viéville 3
2 VERIDIS - Modeling and Verification of Distributed Algorithms and Systems
MPII - Max-Planck-Institut für Informatik, Inria Nancy - Grand Est, LORIA - FM - Department of Formal Methods
3 Mnemosyne - Mnemonic Synergy
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest, IMN - Institut des Maladies Neurodégénératives [Bordeaux]
Abstract : The introduction of computing into schools can drive the development of computational thinking along with associated problem-solving skills. In this context we look at the different types of activities used to learn computing, with the aim of establishing a protocol to compare plugged and unplugged activities at school, and more specifically to see how effectively unplugged activities can be used for skills transfer in order to learn computing.
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Submitted on : Wednesday, July 17, 2019 - 10:43:05 AM
Last modification on : Wednesday, August 28, 2019 - 2:43:52 PM

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Margarida Romero, Marie Duflot-Kremer, Thierry Viéville. Le jeu du robot : analyse d’une activité d’informatique débranchée sous la perspective de la cognition incarnée. Review of science, mathematics and ICT education, Laboratory of Didactics of Sciences, Mathematics and ICT, Department of Educational Sciences and Early Childhood Education - University of Patras., A paraître. ⟨hal-01950335⟩

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