W. Armstrong and M. Green, The Dynamics of Articulated Rigid Bodies for Purposes of Animation, Graphics Int erface, vol.85, pp.407-415, 1985.

A. H. Barr, Global and Local Deformations of Solid Primitives, Computer Graphics, vol.18, issue.3, pp.21-30, 1984.
DOI : 10.1016/b978-0-08-051581-6.50064-7

R. H. Bartels, J. C. Beatty, and B. A. Barsky, A n Introduction to Splines for use in Computer Graphics and Geometric Mode/ing, 1987.

E. S. Cobb, Design of Sculptured Surfaces Using the B.sp/ine Rep. resentation, 1984.

S. Coquillart, A Control Point Based Sweeping Technique. IEEE Co mput er Graphics and Applications, pp.36-45, 1987.
DOI : 10.1109/mcg.1987.277068

S. Du, Bezier Patches with Local Shape Control Parameters, Proceedings of EUROGRAPHICS'87, vol.24, p.28

W. H. Du, Etude sur la Representation des Surfaces Com. plexes: Application a la R econstruction de Surfaces Echantillonnees. These, Ecole Nationale Superieure des Telecommunications, 1988.

T. Duff, Splines in Animation and Modeling. Unpublished course notes. Cook, R. ed. State of the A rt in Image Synthesis (SIG. GRAPH'86 co urse notes Number 15, 1986.

D. R. Forsey and R. H. Bartels, Hierarchical Bspline Refinement, Computer Graphics, vol.22, issue.4, pp.205-212, 1988.

M. Gascuel, Recollement et Pincement de Surfaces Splines: Nouvelles Methodes pour la Creation Interactive d'Objets Corn· plexes et I'Habillage Automatique de Squelettes, 1988.

M. Girard and A. A. Maciejewski, Computational Modeling for the Computer Animation of Legged Figures, Computer Graphics, vol.19, issue.3, pp.263-270, 1985.
DOI : 10.1145/325334.325244

URL : https://dspace.library.colostate.edu/bitstream/10217/67374/1/ECEaam00053.pdf

P. M. Isaacs and M. F. Cohen, Controlling Dynamic Simulation with Kinematic Constraints , Behavior Functions and Inverse Dy, namics. Compute~ Graphics, vol.21, issue.4, pp.215-224, 1987.
DOI : 10.1145/37401.37428

T. W. Sedeberg and S. R. Parry, Free-form Deformations of Solid Geometric Models, Computer Graphics, vol.20, issue.4, pp.151-160, 1986.

J. Wilheims, Using Dynamic Analysis for Realistic Animation of Articulated Bodies, IEEE Computer Graphics and Applications, pp.12-27, 1987.