, The earth is flat (p > 0.05): Significance thresholds and the crisis of unreplicable research, vol.5, 2017.
The use of pseudo pressure in authenticating smartphone users, Proc. MOBIQ-UITOUS, pp.151-160, 2014. ,
Pseudo-pressure detection and its use in predictive text entry on touchscreens, Proc. OzCHI, pp.383-392, 2013. ,
Pressure-based gain factor control for mobile 3D interaction using locally-coupled devices, Proc. CHI, pp.1831-1842, 2017. ,
Statisticians issue warning over misuse of P values, Nature, vol.531, p.151, 2016. ,
Preparing for perceptual studies: Position and orientation of wrist-worn smartwatches for reading tasks, Proc. CHI Workshop on Data Visualization on Mobile Devices, 2018. ,
Glanceable visualization: Studies of data comparison performance on smartwatches, IEEE Transactions on Visualization and Computer Graphics, vol.25, pp.630-640, 2019. ,
A hybrid user interface for manipulation of volumetric medical data, Proc, vol.3, pp.29-36, 2006. ,
Interaction for immersive analytics, pp.95-138, 2018. ,
La différence significative entre valeurs p et intervalles de confiance (The significant difference between p-values and confidence intervals), Conférence Francophone sur l'Interaction Homme-Machine, 2017. ,
The continued prevalence of dichotomous inferences at CHI, CHI Extended Abstracts, 2019. ,
An Interaction Continuum for 3D Dataset Visualization. Theses, 2018. ,
Pressure-based text entry for mobile devices, Proc. MobileHCI, vol.9, pp.1-9, 2009. ,
Perception of visual variables on tiled wall-sized displays for information visualization applications, IEEE Transactions on Visualization and Computer Graphics, vol.18, pp.2516-2525, 2012. ,
Hybrid tactile/tangible interaction for 3D data exploration, IEEE Transactions on Visualization and Computer Graphics, vol.23, pp.881-890, 2017. ,
Mouse, tactile, and tangible input for 3D manipulation, Proc. CHI, pp.4727-4740, 2017. ,
A model of spatial directness in interactive visualization, IEEE Transactions on Visualization and Computer Graphics, vol.25, 2019. ,
The fat thumb: Using the thumb's contact size for single-handed mobile interaction, Proc. MobileHCI, pp.39-48, 2012. ,
Attitudinal effects of "mere exposure": A reevaluation, Journal of Experimental Social Psychology, vol.7, issue.4, pp.461-472, 1971. ,
Chunking and phrasing and the design of humancomputer dialogues, Proc. IFIP World Computer Congress, pp.494-499, 1986. ,
Precise selection techniques for multi-touch screens, Proc. CHI, pp.1263-1272, 2006. ,
DOI : 10.1145/1124772.1124963
tBox: A 3D transformation widget designed for touch-screens, Proc. CHI, pp.3005-3008, 2011. ,
BackXPress: Using back-of-device finger pressure to augment touchscreen input on smartphones, Proc. CHI, pp.4654-4666, 2017. ,
Interactive Slice WIM: Navigating and interrogating volume data sets using a multisurface, multitouch VR interface, IEEE Transactions on Visualization and Computer Graphics, vol.18, pp.1614-1626, 2012. ,
A study in interactive 3-D rotation using 2-D control devices, ACM SIGGRAPH Computer Graphics, vol.22, issue.4, pp.121-129, 1988. ,
Surroundscreen projection-based virtual reality: The design and implementation of the CAVE, Proc. SIGGRAPH, pp.135-142, 1993. ,
Air+touch: Interweaving touch & in-air gestures, Proc. UIST, pp.519-525, 2014. ,
Understanding The New Statistics: Effect Sizes, Confidence Intervals and Meta-Analysis, 2012. ,
Introduction to statistics 9: Dance of the p values, 2013. ,
The new statistics: Why and how, Psychological Science, vol.25, pp.7-29, 2014. ,
Running an HCI experiment in multiple parallel universes, CHI Extended Abstracts, pp.607-618, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-00976507
How much faster is fast enough?: User perception of latency & latency improvements in direct and indirect touch, Proc. CHI, pp.1827-1836, 2015. ,
Fair statistical communication in HCI, Modern Statistical Methods for HCI ,
, , pp.291-330, 2016.
Yours is better!" Participant response bias in HCI, Proc. CHI, pp.1321-1330, 2012. ,
Multi-touch techniques for exploring large-scale 3D astrophysical simulations, Proc. CHI, pp.2213-2222, 2010. ,
Direct-touch vs. mouse input for tabletop displays, Proc. CHI, pp.647-656, 2007. ,
Overcoming limitations of the trackpad for 3D docking operations, CHI Extended Abstracts, pp.1239-1244, 2013. ,
Gripsense: Using built-in sensors to detect hand posture and pressure on commodity mobile phones, Proc. UIST, pp.545-554, 2012. ,
NASA-task load index (NASA-TLX); 20 years later, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol.50, pp.904-908, 2006. ,
Shallowdepth 3D interaction: Design and evaluation of one-, two-and three-touch techniques, Proc. MobileHCI, pp.1147-1156, 2007. ,
Rotation and translation mechanisms for tabletop interaction, Proc. TABLETOP, pp.79-88, 2006. ,
The springboard: Multiple modes in one spring-loaded control, Proc. CHI, pp.181-190, 2006. ,
Pretouch sensing for mobile interaction, Proc. CHI, pp.2869-2881, 2016. ,
Top ten visualization problems, ACM SIGGRAPH Computer Graphics, vol.33, 1999. ,
Force gestures: Augmented touch screen gestures using normal and tangential force, CHI Extended Abstracts, pp.1909-1914, 2011. ,
Forcetap: Extending the input vocabulary of mobile touch screens by adding tap gestures, Proc. MobileHCI, pp.113-122, 2011. ,
Forcedrag: Using pressure as a touch input modifier, Proc. OzCHI, pp.204-207, 2012. ,
Passive real-world interface props for neurosurgical visualization, Proc. CHI, pp.452-458, 1994. ,
Sticky tools: Full 6DOF force-based interaction for multi-touch tables, Proc. ITS, pp.133-140, 2009. ,
One-point touch input of vector information for computer displays, ACM SIGGRAPH Computer Graphics, vol.12, pp.210-216, 1978. ,
Preference between allocentric and egocentric 3D manipulation in a locally coupled configuration, Proc. SUI, pp.79-88, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-01373269
Gestures vs. postures: 'Gestural' touch interaction in 3D environments, Proc, vol.3, pp.53-61, 2012. ,
Interactive exploration of three-dimensional scientific visualizations on large display surfaces, Collaboration Meets Interactive Spaces, pp.97-123, 2016. ,
Tangible remote controllers for wall-size displays, Proc. CHI, pp.2865-2874, 2012. ,
URL : https://hal.archives-ouvertes.fr/hal-00694305
Top scientific visualization research problems, IEEE Computer Graphics and Applications, vol.24, pp.13-17, 2004. ,
Points of significance: Error bars, Nature Methods, vol.10, pp.921-922, 2013. ,
Fluid integration of rotation and translation, Proc. CHI, pp.601-610, 2005. ,
Integrating visualization and interaction research to improve scientific workflows, IEEE Computer Graphics and Applications, vol.30, pp.8-13, 2010. ,
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance, Proc ,
Reimagining the scientific visualization interaction paradigm, IEEE Computer, vol.46, pp.51-57, 2013. ,
Depth camerabased 3D hand gesture controls with immersive tactile feedback for natural mid-air gesture interactions, Sensors, vol.15, pp.1022-1046, 2015. ,
Two-finger gestures for 6DOF manipulation of 3D objects, Computer Graphics Forum, vol.31, pp.2047-2055, 2012. ,
Dichotomous thinking: A problem beyond NHST, International Association for Statistical Education, vol.8, pp.1-101, 2010. ,
VisTiles: Coordinating and combining co-located mobile devices for visual data exploration, IEEE Transactions on Visualization and Computer Graphics, vol.24, pp.626-636, 2017. ,
, 3D User Interfaces: Theory and Practice, vol.2, 2017.
Towards an understanding of mobile touch navigation in a stereoscopic viewing environment for 3D data exploration, IEEE Transactions on Visualization and Computer Graphics, vol.22, issue.5, pp.1616-1629, 2016. ,
Multi-touch table system for medical visualization: Application to orthopedic surgery planning, IEEE Transactions on Visualization and Computer Graphics, vol.17, pp.1775-1784, 2011. ,
The effect of DOF separation in 3D manipulation tasks with multi-touch displays, Proc. VRST, pp.111-118, 2010. ,
, Visualization Analysis and Design, 2014.
The design and evaluation of a high-performance soft keyboard, Proc. CHI, pp.25-31, 1999. ,
Separability of spatial manipulations in multi-touch interfaces, Proc. Graphics Interface, pp.175-182, 2009. ,
Data visualizations on small and very small screens, Proc. Symposium on Applied Stochastic Models and Data Analysis, pp.276-285, 2005. ,
Tilt to scroll: Evaluating a motion based vibrotactile mobile interface, Proc. World Haptics, pp.40-49, 2005. ,
Tactile interfaces for small touch screens, Proc. UIST, pp.217-220, 2003. ,
Bimanual input for multiscale navigation with pressure and touch gestures, Proc. ICMI, pp.145-152, 2016. ,
, Mobiles as Portals for Interacting with Virtual Data Visualizations, 2018.
URL : https://hal.archives-ouvertes.fr/hal-01767415
Tangible user interfaces for 3D clipping plane interaction with volumetric data: A case study, Proc. ICMI, pp.252-258, 2005. ,
A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization, Proc. APGV, pp.51-58, 2006. ,
Pressure widgets, Proc. CHI, pp.487-494, 2004. ,
A screen-space formulation for 2D and 3D direct manipulation, Proc. UIST, pp.69-78, 2009. ,
Tactile camera vs. tangible camera: Taking advantage of small physical artefacts to navigate into large data collection, Proc. NordiCHI, pp.373-382, 2010. ,
Are we there yet? Exploring with dynamic visualization, IEEE Computer Graphics and Applications, vol.22, pp.6-10, 2002. ,
Microrolls: Expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb, Proc. CHI, pp.927-936, 2009. ,
Use your head: Tangible windows for 3D information spaces in a tabletop environment, Proc. ITS, pp.245-254, 2012. ,
, The Studierstube augmented reality project, vol.11, pp.33-54, 2002.
Pain and fatigue in desktop VR: Initial results, Proc. Graphics Interface, pp.185-192, 1998. ,
The prevention of mode errors through sensory feedback, Human Computer Interaction, vol.7, issue.2, pp.141-164, 1992. ,
Average task times in usability tests: What to report?, Proc. CHI, pp.2347-2350, 2010. ,
WaggleOrientation-based tablet interaction, CHI Extended Abstracts, pp.2042-2048, 2017. ,
DOI : 10.1145/3027063.3053151
Ten unsolved problems in computer graphics, Datamation, vol.12, p.22, 1966. ,
Exploring time-dependent scientific data using spatially aware mobiles and large displays, Proc. ISS, pp.349-354, 2016. ,
DOI : 10.1145/2992154.2996779
Human factors in visualization research, IEEE Transactions on Visualization and Computer Graphics, vol.10, pp.72-84, 2004. ,
Exploratory Data Analysis, 1977. ,
Life after NHST: How to describe your data without "p-ing" everywhere, Basic and Applied Social Psychology, vol.37, pp.260-273, 2015. ,
DOI : 10.1080/01973533.2015.1060240
, Publication Manual of the American Psychological Association, 6 th, 2009.
Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments, Proc. VRST, pp.51-58, 2009. ,
Evaluation of docking task performance using mid-air interaction techniques, Proc. SUI, pp.44-52, 2015. ,
A vision of bringing immersive visualization to scientific workflows, Proc. Workshop on Immersive Analytics (CHI-IA, 2019. ,
zSense: Enabling shallow depth gesture recognition for greater input expressivity on smart wearables, Proc ,
, CHI, pp.3661-3670, 2015.
Pressure-based menu selection for mobile devices, Proc. MobileHCI, pp.181-190, 2010. ,
The design and empirical evaluations of 3D positioning techniques for pressure-based touch control on mobile devices, Personal Ubiquitous Computing, vol.22, issue.3, pp.525-533, 2018. ,
Toward a deeper understanding of the role of interaction in information visualization, IEEE Transactions on Visualization and Computer Graphics, vol.13, pp.1224-1231, 2007. ,
FI3D: Direct-touch interaction for the exploration of 3D scientific visualization spaces, IEEE Transactions on Visualization and Computer Graphics, vol.16, issue.6, pp.1613-1622, 2010. ,
URL : https://hal.archives-ouvertes.fr/inria-00587377
Unicam-2D gestural camera controls for 3D environments, Proc. I3D, pp.169-173, 1999. ,
User performance in relation to 3D input device design, ACM SIGGRAPH Computer Graphics, vol.32, pp.50-54, 1998. ,
Investigating coordination in multidegree of freedom control I: Time-on-target analysis of 6 DOF tracking, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol.41, pp.1249-1253, 1997. ,
Investigating coordination in multidegree of freedom control II: Correlation analysis in 6 DOF tracking, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol.41, pp.1254-1258, 1997. ,