S. Bhatt, P. W. Gething, O. J. Brady, J. P. Messina, A. W. Farlow et al., The global distribution and burden of dengue, Nature, vol.496, issue.7446, pp.504-507, 2013.

E. A. Boyle, T. M. Connolly, T. Hainey, and J. M. Boyle, Engagement in digital entertainment games: A systematic review, Computers in Human Behavior, vol.28, issue.3, pp.771-780, 2012.

D. Buchinger and M. D. Hounsell, Guidelines for designing and using collaborativecompetitive serious games, Computers & Education, vol.118, pp.133-149, 2018.

P. Chinnakali, N. Gurnani, R. P. Upadhyay, K. Parmar, T. M. Suri et al., High level of awareness but poor practices regarding dengue fever control: a cross-sectional study from North India, North American Journal of Medical Sciences, vol.4, issue.6, p.278, 2012.

L. Claro, L. Barreto, H. Kawa, L. Tricai-cavalini, and M. L. Garcia-rosa, Community Participation in Dengue Control in Brazil, Dengue Bulletin, vol.30, 2006.

T. M. Connolly, E. A. Boyle, E. Macarthur, T. Hainey, and J. M. Boyle, A systematic literature review of empirical evidence on computer games and serious games, Computers & Education, vol.59, issue.2, pp.661-686, 2012.

M. J. Dondlinger, Educational video game design: A review of the literature, Journal of Applied Educational Technology, vol.4, issue.1, pp.21-31, 2007.

E. R. Elizondo, Identification of design patterns for serious games in an educational videogame designed to create awareness on dengue and malaria fever, IFIP World Information Technology Forum, pp.85-95, 2016.
URL : https://hal.archives-ouvertes.fr/hal-01429758

S. Khun and L. Manderson, Community and school-based health education for dengue control in rural Cambodia: a process evaluation, PLoS Negl Trop Dis, vol.1, issue.3, 2007.

B. Kitchenham and S. Charters, Guidelines for performing systematic literature reviews in Software Engineering, 2007.

J. L. Lennon and D. W. Coombs, Study of child-invented health educational games on dengue fever, Dengue Bulletin, vol.26, pp.195-202, 2002.

J. L. Lennon and D. W. Coombs, The Good-bye to Dengue game: Debriefing study, Simulation & Gaming, vol.36, issue.4, pp.499-517, 2005.

J. L. Lennon and D. W. Coombs, Child-invented health education games: A case study for dengue fever, Simulation & Gaming, vol.37, issue.1, pp.88-97, 2006.

J. L. Lennon and D. W. Coombs, The utility of a board game for dengue haemorrhagic fever health education, Health Education, vol.107, issue.3, pp.290-306, 2007.

T. Lima, B. Barbosa, C. Niquini, C. Araújo, and R. Lana, Playing against dengue -Design and development of a serious game to help tackling dengue, 5th Int. Conf. on Serious Games and Applications for Health, pp.1-8, 2017.

T. F. Lucena, A. P. Velho, V. D. Dorne, and D. M. Domingues, Devising mobile apps: participatory design for endemic diseases transmitted by the mosquito Aedes, Mobile Story Making in an Age of Smartphones, pp.139-150, 2018.

J. Luna, I. Chain, J. Hernandez, G. Clark, A. Bueno et al., Social mobilization using strategies of education and communication to prevent dengue fever in Bucaramanga, Colombia, Dengue Bulletin, 2004.

S. Luz, M. Masoodian, R. R. Cesario, and M. Cesario, Using a serious game to promote community-based awareness and prevention of neglected tropical diseases, Entertainment Computing, vol.15, pp.43-55, 2016.

N. G. Madeira, C. A. Macharelli, J. F. Pedras, and M. C. Delfino, Education in primary school as a strategy to control dengue, Revista da Sociedade Brasileira de Medicina Tropical, vol.35, issue.3, pp.221-226, 2002.

D. R. Michael and S. L. Chen, Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade, 2005.

J. A. Moura, M. A. De-barros, and R. P. Oliveira, Marketplace-Driven, GameChanging IT Games to Address Complex, Costly Community Problems, Digital Marketplaces Unleashed, pp.193-204, 2018.

H. Padmanabha, E. Soto, M. Mosquera, C. Lord, and L. Lounibos, Ecological links between water storage behaviors and Aedes aegypti production: implications for dengue vector control in variable climates, Ecohealth, vol.7, issue.1, pp.78-90, 2010.

H. H. Pai, H. Yu-jue, and E. L. Hsu, Impact of a short-term community-based cleanliness campaign on the sources of dengue vectors: an entomological and human behavior study, Journal of Environmental Health, vol.68, issue.6, p.35, 2006.

K. Petersen, R. Feldt, S. Mujtaba, and M. Mattsson, Systematic mapping studies in software engineering, In: EASE, vol.8, pp.68-77, 2008.

T. M. Porcino, E. Strauss, and E. G. Clua, Hugo against dengue: a serious game to educate people about dengue fever prevention, 3rd International Conference on Serious Games and Applications for Health, pp.1-5, 2014.

M. Prensky, Don't bother me, Mom, I'm learning, 2006.

K. Squire, Video games in education, Int. J. Intell. Games & Simulation, vol.2, issue.1, pp.49-62, 2003.

C. Stifter, S. Edenhofer, and S. Von-mammen, Come Fly with me -Perceive the world through a mosquito's senses, 8th Int. Conf. on Games and Virtual Worlds for Serious Applications, pp.1-4, 2016.

E. Vivas and M. Guevara-de-sequeda, Un juego como estrategia educativa para el control de Aedes aegypti en escolares venezolanos, Revista Panamericana de Salud Pública, vol.14, pp.394-401, 2003.