Skip to Main content Skip to Navigation
Conference papers

A.R.M. - Augmented Reality Muscularity

Abstract : The theory of embodied cognition states that cognition is influenced by the body we inhabit. Research on embodiment illusions has confirmed that our perceived body affects our behavior and disposition. Virtual and augmented reality applications make the experience of ownership over a different body more accessible, but these virtual bodies are seldom fully utilized. Instead, the focus often lies on the scenario or the virtual surroundings. As an initial exploration of the effectiveness of embodiment illusions within the domain of exergaming, we embodied participants with a virtual muscular arm. Results show that weight perception is not directly affected by this manipulation. However, we theorize that body alterations like this might affect players’ motivation.
Document type :
Conference papers
Complete list of metadata

Cited literature [29 references]  Display  Hide  Download

https://hal.inria.fr/hal-02128593
Contributor : Hal Ifip <>
Submitted on : Tuesday, May 14, 2019 - 1:50:37 PM
Last modification on : Tuesday, May 14, 2019 - 2:35:43 PM

File

472623_1_En_23_Chapter.pdf
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Dirk J.J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout. A.R.M. - Augmented Reality Muscularity. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.235-240, ⟨10.1007/978-3-319-99426-0_23⟩. ⟨hal-02128593⟩

Share

Metrics

Record views

62

Files downloads

13