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Journal Articles Foundations and Trends in Computer Graphics and Vision Year : 2019

Line drawings from 3D models: a tutorial

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Aaron Hertzmann
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Abstract

This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with algorithms for extracting contours, computing their visibility, and creating stylized renderings and animations. Exact methods and hardware-accelerated fast methods are both described, and the trade-offs between different methods are discussed. The tutorial brings together and organizes material that, at present, is scattered throughout the literature. It also includes some novel explanations, and implementation tips. A thorough survey of the field of non-photorealistic 3D rendering is also included, covering other kinds of line drawings and artistic shading.
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Dates and versions

hal-02189483 , version 1 (19-07-2019)

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Pierre Bénard, Aaron Hertzmann. Line drawings from 3D models: a tutorial. Foundations and Trends in Computer Graphics and Vision, 2019, 11 (1-2), pp.159. ⟨10.1561/0600000075⟩. ⟨hal-02189483⟩
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