, Five steps to avatar: reinventing moviemaking

. Frameforge,

. Moviestorm,

. Occulus,

. Tiltbrush,

. Toonboom,

P. Baerlocher and R. Boulic, An inverse kinematics architecture enforcing an arbitrary number of strict priority levels, The Visual Computer, vol.20, pp.402-417, 2004.

D. A. Bowman, E. Kruijff, J. J. Laviola, and I. Poupyrev, 3D User Interfaces: Theory and Practice, 2004.

T. De-goussencourt, J. Dellac, and P. Bertolino, A game engine as a generic platform for real-time previz-on-set in cinema visual effects, International Conference on Advanced Concepts for Intelligent Vision Systems (ACIVS 2015, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01226184

D. Dwarakanath, C. Griwodz, and P. Halvorsen, Robustness of 3d point positions to camera baselines in markerless ar systems, Proceedings of the 7th International Conference on Multimedia Systems, MMSys '16, 2016.

Q. Galvane, I. Lin, M. Christie, and T. Li, Immersive previz: Vr authoring for film previsualisation, ACM SIGGRAPH 2018 Studio, SIGGRAPH '18, vol.4, 2018.

Q. Galvane, R. Ronfard, C. Lino, and M. Christie, Continuity Editing for 3D Animation, AAAI Conference on Artificial Intelligence, pp.753-761, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01088561

N. Hagbi, R. Grasset, O. Bergig, M. Billinghurst, and J. El-sana, In-place sketching for augmented reality games, Computers in Entertainment, vol.12, issue.3, pp.1-3, 2014.

J. Hart, The Art of the Storyboard: A Filmmaker's Introduction. Focal Press, 2007.

E. Heitz, J. Dupuy, S. Hill, and D. Neubelt, Real-time polygonallight shading with linearly transformed cosines, ACM Trans. Graph, vol.35, issue.4, 2016.

R. Henrikson, B. Araujo, F. Chevalier, K. Singh, and R. Balakrishnan, Multi-device storyboards for cinematic narratives in vr, Proceedings of the 29th Annual Symposium on User Interface Software and Technology, UIST '16, pp.787-796, 2016.
URL : https://hal.archives-ouvertes.fr/hal-01416153

R. Henrikson, B. Araujo, F. Chevalier, K. Singh, and R. Balakrishnan, Storeoboard: Sketching stereoscopic storyboards, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, CHI '16, pp.4587-4598, 2016.
URL : https://hal.archives-ouvertes.fr/hal-01416137

Y. Horiuchi, T. Inoue, and K. Okada, Virtual stage linked with a physical miniature stage to support multiple users in planning theatrical productions, Proceedings of the 2012 ACM International Conference on Intelligent User Interfaces, IUI '12, pp.109-118, 2012.

R. Ichikari, K. Kawano, A. Kimura, F. Shibata, and H. Tamura, Mixed reality pre-visualization and camera-work authoring in filmmaking, Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR '06, pp.239-240, 2006.

L. Leite, Virtual marionette, Proceedings of the 2012 ACM International Conference on Intelligent User Interfaces, IUI '12, pp.363-366, 2012.

C. Lino, M. Christie, R. Ranon, and W. Bares, The directors lens: an intelligent assistant for virtual cinematography, ACM Mutlimedia, 2011.

M. G. Morris and A. Dillon, How user perceptions influence software use, IEEE Softw, vol.14, issue.4, pp.58-65, 1997.

E. Mouragnon, M. Lhuillier, M. Dhome, F. Dekeyser, and P. Sayd, Real time localization and 3d reconstruction, Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, vol.1, pp.363-370, 2006.
URL : https://hal.archives-ouvertes.fr/hal-00091145

T. Muender, T. Fröhlich, and R. Malaka, Empowering creative people: Virtual reality for previsualization, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI EA '18, 2018.

C. Nguyen, S. Diverdi, A. Hertzmann, and F. Liu, Vremiere: Inheadset virtual reality video editing, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, CHI '17, pp.5428-5438, 2017.

M. Shin, B. Kim, and J. Park, Ar storyboard: an augmented reality based interactive storyboard authoring tool, Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality, pp.198-199, 2005.

Q. Wu, P. Boulanger, M. Kazakevich, and R. Taylor, A real-time performance system for virtual theater, Proceedings of the 2010 ACM Workshop on Surreal Media and Virtual Cloning, SMVC '10, pp.3-8, 2010.