Could anyone use a BCI?, Brain-computer interfaces, pp.35-54, 2010. ,
Affective Gendered Learning Companions, In: AIED, vol.200, pp.41-48, 2009. ,
Brain-actuated functional electrical stimulation elicits lasting arm motor recovery after stroke, Nature communications, vol.9, issue.1, p.2421, 2018. ,
Praat, a system for doing phonetics by computer, Glot international, vol.5, 2002. ,
Two brains, one game: design and evaluation of a multiuser BCI video game based on motor imagery, IEEE Transactions on Computational Intelligence and AI in games, vol.5, issue.2, pp.185-198, 2013. ,
Brain-controlled wheelchairs: a robotic architecture, IEEE Robotics & Automation Magazine, vol.20, issue.1, pp.65-73, 2013. ,
Personality structure and the new fifth edition of the 16PF. Educational and Psychological Measurement, vol.55, pp.926-963, 1995. ,
Redefining the learning companion: the past, present, and future of educational agents, Computers & Education, vol.40, issue.3, pp.255-269, 2003. ,
Gaze tutor: A gaze-reactive intelligent tutoring system, International Journal of humancomputer studies, vol.70, issue.5, pp.377-398, 2012. ,
Anthropomorphism and the social robot. Robotics and autonomous systems, vol.42, pp.177-190, 2003. ,
Messages that motivate: How praise molds students' beliefs, motivation, and performance (in surprising ways). In: Improving academic achievement, pp.37-60, 2002. ,
Facial expression and emotion, American psychologist, vol.48, issue.4, p.384, 1993. ,
Fundamentals of physiologicalcomputing, Interacting with Computers, vol.21, issue.1-2, pp.133-145, 2009. ,
Teegi: tangible EEG interface, Proceedings of the 27th annual ACM symposium on User interface software and technology, pp.301-308, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-01025621
Whatever Works: A Systematic User-Centered Training Protocol to Optimize Brain-Computer Interfacing Individually, PloS one, vol.8, issue.9, p.76214, 2013. ,
Investigating the role of combined acoustic-visual feedback in onedimensional synchronous brain computer interfaces, a preliminary study, vol.5, p.81, 2012. ,
, Tenth International Conference on Tangible, vol.16, pp.227-235, 2016.
Theories and principles of motivation. Handbook of educational psychology, vol.4, pp.63-84, 1996. ,
The EduFlow model: A contribution toward the study of optimal learning environments, Flow Experience, pp.127-143, 2016. ,
The role of physicality in tangible and embodied interactions. interactions, vol.18, pp.19-23, 2011. ,
Positive affect facilitates creative problem solving, Journal of personality and social psychology, vol.52, issue.6, p.1122, 1987. ,
Processing of social and monetary rewards in the human striatum, Neuron, vol.58, issue.2, pp.284-294, 2008. ,
Applying affective tactics for a better learning, In: ECAI, vol.16, p.109, 2004. ,
Why standard brain-computer interface (BCI) training protocols should be changed: an experimental study, Journal of neural engineering, vol.13, issue.3, p.36024, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-01302154
Towards a cognitive model of mi-bci user training, 7th International BCI Conference, 2017. ,
URL : https://hal.archives-ouvertes.fr/hal-01519476
Human learning for brain-computer interfaces, Brain-Computer Interfaces, vol.1, pp.233-250, 2016. ,
Predicting mental imagery-based BCI performance from personality, cognitive profile and neurophysiological patterns, PloS one, vol.10, issue.12, p.143962, 2015. ,
Subramanian Sriram. Continuous tactile feedback for motor-imagery based brain-computer interaction in a multitasking context, pp.488-505, 2015. ,
An educational psychology success story: Social interdependence theory and cooperative learning. Educational researcher, vol.38, pp.365-379, 2009. ,
A wireless body area network of intelligent motion sensors for computer assisted physical rehabilitation, Journal of NeuroEngineering and rehabilitation, vol.2, issue.1, p.1, 2005. ,
Sentence subjectivity analysis in social domains, Proceedings of the 2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies, vol.01, pp.268-275, 2013. ,
The robot who tried too hard: Social behaviour of a robot tutor can negatively affect child learning, Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, pp.67-74, 2015. ,
Pedagogical agents as learning companions: The role of agent competency and type of interaction, Technology Research and Development, vol.54, issue.3, pp.223-243, 2006. ,
Psychological factors influencing brain-computer interface (BCI) performance, 2015 IEEE International Conference on, pp.3192-3196, 2015. ,
Lab streaming layer (LSL) ,
Brain-computer communication: unlocking the locked in, Psychology Bulletin, vol.127, issue.3, pp.358-375, 2001. ,
Brain-Computer Communication: Motivation, aim and impact of exploring a virtual apartment, Transactions on Neural Systems & Rehabilitation Engineering, vol.15, pp.473-482, 2007. ,
The persona effect: affective impact of animated pedagogical agents, Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, pp.359-366, 1997. ,
Learning from other Subjects Helps Reducing Brain-Computer Interface Calibration Time, International Conference on Audio, Speech and Signal Processing (ICASSP'2010), pp.614-617, 2010. ,
URL : https://hal.archives-ouvertes.fr/inria-00441670
Flaws in current human training protocols for spontaneous Brain-Computer Interfaces: lessons learned from instructional design, Frontiers in Human Neuroscience, vol.7, issue.568, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00862716
Social reward improves the voluntary control over localized brain activity in fMRI-based neurofeedback training, Frontiers in behavioral neuroscience, vol.9, p.136, 2015. ,
Braincomputer interface use is a skill that user and system acquire together, PLoS biology, vol.16, issue.7, p.2006719, 2018. ,
Modeling and evaluating empathy in embodied companion agents, International Journal of Human-Computer Studies, vol.65, issue.4, pp.348-360, 2007. ,
Emotions in climbing: a design opportunity for haptic communication, Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct. ACM, pp.867-871, 2016. ,
Discovering emotion in classroom motivation research. Educational psychologist, vol.37, pp.107-114, 2002. ,
Neurofeedback training for BCI control, Brain-computer interfaces, pp.65-78, 2009. ,
Advances in intelligent tutoring systems, vol.308, 2010. ,
URL : https://hal.archives-ouvertes.fr/hal-00699845
How might people interact with agents, Communications of the ACM, vol.37, issue.7, pp.68-71, 1994. ,
The impact of emotions on learning and achievement: Towards a theory of cognitive/motivational mediators, Applied Psychology, vol.41, issue.4, pp.359-376, 1992. ,
Motor Imagery and Direct Brain-Computer Communication. proceedings of the IEEE, vol.89, pp.1123-1134, 2001. ,
Affective computing: challenges, International Journal of Human-Computer Studies, vol.59, issue.1-2, pp.55-64, 2003. ,
Towards Artificial Learning Companions for Mental Imagery-based Brain-Computer Interfaces, Workshop sur les "Affects, Compagnons Artificiels et Interactions"(ACAI), 2018. ,
URL : https://hal.archives-ouvertes.fr/hal-01762612
The nature of emotions: Human emotions have deep evolutionary roots, a fact that may explain their complexity and provide tools for clinical practice, American scientist, vol.89, issue.4, pp.344-350, 2001. ,
Optimal spatial filtering of single trial EEG during imagined hand movement, IEEE Transactions on Rehabilitation Engineering, vol.8, issue.4, pp.441-446, 2000. ,
How people treat computers, television, and new media like real people and places, 1996. ,
OpenViBE: An Open-Source Software Platform to Design, Test and Use Brain-Computer Interfaces in Real and Virtual Environments. Presence: teleoperators and virtual environments, vol.19, pp.35-53, 2010. ,
URL : https://hal.archives-ouvertes.fr/hal-00477153
Evaluating the consequences of affective feedback in intelligent tutoring systems, 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, pp.1-6, 2009. ,
Tangible interaction with anthropomorphic smart objects in instrumented environments, 2010. ,
How to train your dragonbot: Socially assistive robots for teaching children about nutrition through play, The 23rd IEEE International Symposium on Robot and Human Interactive Communication, pp.924-929, 2014. ,
Focus on Formative Feedback. Review of Educational Research, vol.78, pp.153-189, 2008. ,
Modeling emotion and behavior in animated personas to facilitate human behavior change: the case of the HEART-SENSE game. Health care management science, vol.4, pp.213-228, 2001. ,
,
Emotional design in multimedia learning, Journal of Educational Psychology, vol.104, issue.2, p.485, 2012. ,
The politeness effect: Pedagogical agents and learning outcomes, International journal of human-computer studies, vol.66, issue.2, pp.98-112, 2008. ,
Designing for uncertain, asymmetric control: Interaction design for brain-computer interfaces, International Journal of Human-Computer Studies, vol.67, issue.10, pp.827-841, 2009. ,
Brain-computer interfaces: principles and practice, 2012. ,
Affective tutors: Automatic detection of and response to student emotion, Advances in Intelligent Tutoring Systems, pp.207-227, 2010. ,
Detecting affective covert user states with passive brain-computer interfaces, Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on, pp.1-9, 2009. ,