L. Akin and D. Mackinney, Autism, literacy, and libraries. Children & Libraries: The Journal of the Association for, Library Service to Children, vol.2, pp.35-43, 2004.

S. Bernardini, K. Porayska-pomsta, and T. J. Smith, Echoes: An intelligent serious game for fostering social communication in children with autism, Information Sciences, vol.264, pp.41-60, 2014.

B. Charlton, R. L. Williams, and T. Mclaughlin, Educational games: A technique to accelerate the acquisition of reading skills of children with learning disabilities, International Journal of Special Education, vol.20, issue.2, pp.66-72, 2005.

S. Chiasson and C. Gutwin, Design principles for childrens technology, vol.7, p.28, 2005.

T. Y. Chuang and W. F. Chen, Effect of computer-based video games on children: An experimental study, 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), pp.114-118, 2007.

A. Constantin, Supporting practitioners in social story interventions: the isiss authoring tool, 2015.

A. Constantin, H. Johnson, E. Smith, D. Lengyel, and M. Brosnan, Designing computer-based rewards with and for children with autism spectrum disorder and/or intellectual disability, Computers in Human Behavior, vol.75, pp.404-414, 2017.

S. Crozier and N. M. Sileo, Encouraging positive behavior with social stories: An intervention for children with autism spectrum disorders, Teaching Exceptional Children, vol.37, issue.6, pp.26-31, 2005.

M. Davis, K. Dautenhahn, S. Powell, and C. Nehaniv, Guidelines for researchers and practitioners designing software and software trials for children with autism, Journal of Assistive Technologies, vol.4, issue.1, pp.38-48, 2010.

A. Druin, The design of children's technology, 1999.

R. Eisenberger and J. Cameron, Detrimental effects of reward: Reality or myth?, American psychologist, vol.51, issue.11, p.1153, 1996.

J. A. Fails, M. L. Guha, and A. Druin, Methods and techniques for involving children in the design of new technology for children, Foundations and Trends in Human-Computer Interaction, vol.6, issue.2, pp.85-166, 2013.

S. Fletcher-watson, H. Pain, S. Hammond, A. Humphry, and H. Mcconachie, Designing for young children with autism spectrum disorder: A case study of an ipad app, International Journal of Child-Computer Interaction, vol.7, pp.1-14, 2016.

C. Frauenberger, J. Good, and A. Alcorn, Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology, Proceedings of the 11th International Conference on Interaction Design and Children, pp.367-370, 2012.

C. Frauenberger, J. Good, and W. Keay-bright, Designing technology for children with special needs: Bridging perspectives through participatory design, CoDesign, vol.7, issue.1, pp.1-28, 2011.

C. Frauenberger, J. Good, W. Keay-bright, and H. Pain, Interpreting input from children: A designerly approach, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.2377-2386, 2012.

F. Garzotto, M. Gelsomini, F. Clasadonte, D. Montesano, and D. Occhiuto, Wearable immersive storytelling for disabled children, Proceedings of the International Working Conference on Advanced Visual Interfaces, pp.196-203, 2016.

C. Gray, The new social story book. Future Horizons, 2010.

S. H. Hirano, M. T. Yeganyan, G. Marcu, D. H. Nguyen, L. A. Boyd et al., vsked: evaluation of a system to support classroom activities for children with autism, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.1633-1642, 2010.

S. Kim and E. Clarke, Case study: An ipad-based intervention on turn-taking behaviors in preschoolers with autism, Behavioral Development Bulletin, vol.20, issue.2, p.253, 2015.

E. R. Lai, Motivation: A literature review research report. Retrieved on, 2011.

C. Lewis, Using the'thinking-aloud'method in cognitive interface design, 1982.

S. R. Mcconnell, Interventions to facilitate social interaction for young children with autism: Review of available research and recommendations for educational intervention and future research, Journal of autism and developmental disorders, vol.32, issue.5, pp.351-372, 2002.

J. Saldaña, The coding manual for qualitative researchers, Sage, 2015.

L. Wing, J. Gould, and C. Gillberg, Autism spectrum disorders in the dsm-v: better or worse than the dsm-iv?, Research in developmental disabilities, vol.32, issue.2, pp.768-773, 2011.