W. Nuryanti, Heritage and postmodern tourism, vol.23, pp.249-260, 1996.

M. V. González, Intangible heritage tourism and identity. Tourism management, vol.29, pp.807-810, 2008.

M. Angelaccio, Smart and Mobile Access to Cultural Heritage Resources: a Case Study on Ancient Italian Renaissance Villas. in Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE), 2012.

F. Bellotti, Designing Cultural Heritage Contents for Serious Virtual Worlds, Virtual Systems and Multimedia, 2009. VSMM'09. 15th International Conference on, 2009.

E. Berndt and J. Carlos, Cultural heritage in the mature era of computer graphics. Computer graphics and applications, vol.20, pp.36-37, 2000.

D. Mcgookin, Exploring Seasonality in Mobile Cultural Heritage, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.

G. Casella and M. Coelho, Augmented heritage: situating augmented reality mobile apps in cultural heritage communication, Proceedings of the 2013

T. Silberberg, Cultural tourism and business opportunities for museums and heritage sites. Tourism management, vol.16, pp.361-365, 1995.

A. Alkhafaji, A survey study to gather requirements for designing a mobile service to enhance learning from cultural heritage, European Conference on Technology Enhanced Learning, 2016.

R. Prentice, Experiential cultural tourism: Museums & the marketing of the new romanticism of evoked authenticity. Museum Management and Curatorship, vol.19, pp.5-26, 2001.

A. Alkhafaji, S. Fallahkhair, and M. Cocea, Towards gathering initial requirements of developing a mobile service to support informal learning at cultural heritage sites. Cognition And Exploratory Learning In The Digital Age, p.51, 2015.

I. Koren and R. Klamma, Smart Ambient Learning with Physical Artifacts Using Wearable Technologies. in Intelligent Environments (Workshops), 2015.

W. Suriyakul and G. Vavoula, Mobile Family Learning in the Science Museum, in mLearn17, 2017.

G. Vavoula, Myartspace: Design and evaluation of support for learning with multimedia phones between classrooms and museums, Computers & Education, vol.53, issue.2, pp.286-299, 2009.

M. Weiser, The computer for the 21st century, Scientific american, vol.265, issue.3, pp.94-104, 1991.

. Bbc and . British, Museum offers virtual reality tour of Bronze Age, 2015.

A. Alkhafaji, The development of a theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage, School of Computing, 2018.

, Managing Cultural Wold Heritage, The United Nations Educational, Scientific and Cultural Organization (UNESCO), 2013.

H. Du-cros, A new model to assist in planning for sustainable cultural heritage tourism, International Journal of Tourism Research, vol.3, issue.2, pp.165-170, 2001.

E. Soloway, M. Guzdial, and K. E. Hay, Learner-centered design: The challenge for HCI in the 21st century. interactions, vol.1, pp.36-48, 1994.

N. Winters and S. Price, Mobile HCI and the learning context: an exploration, Proceedings of Context in Mobile HCI Workshop at MobileHCI05, 2005.

J. M. Carroll, Making use: scenario-based design of human-computer interactions, 2000.

P. Dourish, What we talk about when we talk about context. Personal and Ubiquitous Computing, vol.8, pp.19-30, 2004.

T. Dingler, uCanvas: A Web framework for spontaneous smartphone interaction with ubiquitous displays. in Human-Computer Interaction, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01609421

H. Candello, Multimedia information delivery on mobile cultural applications, in Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, pp.583-592, 2013.

Y. Suh, C. Shin, and W. Woo, A mobile phone guide: spatial, personal, and social experience for cultural heritage, Consumer Electronics, IEEE Transactions on, vol.55, pp.2356-2364, 2009.

C. Van-aart, B. Wielinga, and W. R. Van-hage, Mobile cultural heritage guide: location-aware semantic search, in Knowledge Engineering and Management by the Masses, pp.257-271, 2010.

A. Chianese, F. Piccialli, and I. Valente, Smart environments and cultural heritage: a novel approach to create intelligent cultural spaces, Journal of Location Based Services, vol.9, issue.3, pp.209-234, 2015.

B. E. Schlatter and A. R. Hurd, Geocaching: 21st-century hide-and-seek, Journal of Physical Education, vol.76, issue.7, pp.28-32, 2005.

H. R. Gray, Geo-caching: place-based discovery of virginia state parks and museums, Journal of Museum Education, vol.32, issue.3, pp.285-291, 2007.

I. P. Tussyadiah and F. J. Zach, The role of geo-based technology in place experiences, Annals of Tourism Research, vol.39, issue.2, pp.780-800, 2012.

S. Pongpaichet, Situation fencing: making geo-fencing personal and dynamic, 2013.

G. Clough, Geolearners: Location-based informal learning with mobile and social technologies. Learning Technologies, IEEE Transactions on, vol.3, issue.1, pp.33-44, 2010.

R. N. Mendes, T. Rodrigues, and A. Rodrigues, Urban geo-caching. What happened in Lisbon during the last decade. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, pp.29-31, 2013.

S. Benford, Can you see me now?, ACM Transactions on Computer-Human Interaction (TOCHI), vol.13, issue.1, pp.100-133, 2006.

K. O'hara, Understanding geocaching practices and motivations, Proceedings of the SIGCHI conference on human factors in computing systems, 2008.

A. Damala, Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit, Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008.
URL : https://hal.archives-ouvertes.fr/hal-01125574

F. Fritz, A. Susperregui, and M. Linaza, Enhancing cultural tourism experiences with augmented reality technologies, The 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST, 2005.

Y. Chang, Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places, Journal of Educational Technology & Society, vol.18, issue.2, pp.166-178, 2015.

M. Zoellner, An augmented reality presentation system for remote cultural heritage sites, Proceedings of the 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST, 2009.

A. Haugstvedt and J. Krogstie, Mobile augmented reality for cultural heritage: A technology acceptance study. in Mixed and Augmented Reality (ISMAR), IEEE International Symposium on, 2012.

V. Vlahakis, Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites, Virtual Reality, Archeology, and Cultural Heritage, 2001.

F. Liarokapis and D. Mountain, A Mobile Framework for Tourist Guides, Proc. 8th Int'l Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST'07), 2007.

G. Takacs, Outdoors augmented reality on mobile phone using loxel-based visual feature organization, Proceedings of the 1st ACM international conference on Multimedia information retrieval, 2008.

G. Caggianese, P. Neroni, and L. Gallo, Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions, International Conference on Augmented and Virtual Reality, 2014.

S. Feiner, A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Personal Technologies, vol.1, pp.208-217, 1997.

F. Sparacino, The Museum Wearable: Real-Time Sensor-Driven Understanding of Visitors' Interests for Personalized Visually-Augmented Museum Experiences, 2002.

M. C. Leue, T. Jung, and D. Tom-dieck, Google glass augmented reality: Generic learning outcomes for art galleries, in Information and Communication Technologies in Tourism, pp.463-476, 2015.

T. Höllerer, Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system, Computers & Graphics, vol.23, issue.6, pp.779-785, 1999.

T. Hall and L. Bannon, Designing ubiquitous computing to enhance children's learning in museums, Journal of Computer Assisted Learning, vol.22, issue.4, pp.231-243, 2006.

Y. T. Sung, Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis, Journal of computer assisted learning, vol.26, issue.2, pp.106-115, 2010.

L. Betsworth, Performative technologies for heritage site regeneration. Personal and Ubiquitous Computing, vol.18, pp.1631-1650, 2014.

R. Andreoli, A framework to design, develop, and evaluate immersive and collaborative serious games in cultural heritage, Journal on Computing and Cultural Heritage, vol.11, issue.1, p.4, 2017.

Y. Poria, R. Butler, and D. Airey, Links between tourists, heritage, and reasons for visiting heritage sites, Journal of Travel Research, vol.43, issue.1, pp.19-28, 2004.

J. M. Carroll, Requirements Development in Scenario-Based Design, IEEE Transactions On Software Engineering, issue.12, p.24, 1998.

S. Rodriguez-garzon and B. Deva, Geofencing 2.0: taking location-based notifications to the next level, Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014.

G. Gediga, K. Hamborg, and I. Düntsch, The IsoMetrics usability inventory: an operationalization of ISO 9241-10 supporting summative and formative evaluation of software systems, Behaviour & Information Technology, vol.18, issue.3, pp.151-164, 1999.

S. Fallahkhair, Development Of A Cross Platform Support System or Language Learners Via Interactive Television And Mobile Phone, 2009.

S. Skule, Learning conditions at work: a framework to understand and assess informal learning in the workplace, International journal of training and development, vol.8, issue.1, pp.8-20, 2004.