, Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts, pp.1-12, 2018.
PaperLens: Advanced Magic Lens Interaction Above the Tabletop, Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces -ITS '09, vol.1, 2009. ,
Through the combining glass, Proceedings of the 27th annual ACM symposium on User interface software and technology -UIST '14, pp.341-350, 2014. ,
A comparison of direct and indirect multi-touch input for large surfaces, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 5726 LNCS, pp.582-594, 2009. ,
High precision touchscreens: design strategies and comparisons with a mouse, International Journal of Man-Machine Studies, vol.34, pp.90037-90045, 1991. ,
Evaluating tactile feedback and direct vs. indirect stylus input in pointing and crossing selection tasks, Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems, vol.1, pp.1563-1572, 2008. ,
A survey of 3D object selection techniques for virtual environments, Computers and Graphics (Pergamon), vol.37, pp.121-136, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00907787
Virtual Environment Interaction Techniques, 1995. ,
Disambiguation canvas: A precise selection technique for virtual environments, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8119 LNCS, pp.388-405, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-01504897
Multiray: Multi-Finger Raycasting for Large Displays, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems -CHI '18, pp.1-13, 2018. ,
Developing an efficient technique of Selection and Manipulation in Immersive VE, Vrst, pp.142-146, 2000. ,
3D interaction with volumetric medical data: experiencing the Wiimote, ? of the 1St International Conference on ?, pp.1-6, 2008. ,
Designing Interactive Transparent Exhibition Cases, 7th International Workshop on Personalized Access to Cultual Heritage: The Future of Experiencing Cultural Heritage, pp.16-19, 2014. ,
Pointing at 3D targets in a stereo head-tracked virtual environment, 3DUI 2011 -IEEE Symposium on 3D User Interfaces 2011, Proceedings. 87-94, 2011. ,
Multi-finger gestural interaction with 3D volumetric displays, ACM Transactions on Graphics, vol.24, 2005. ,
The design and evaluation of selection techniques for 3D volumetric displays, Proceedings of the 19th annual ACM symposium on User interface software and technology -UIST '06, 2006. ,
Balloon selection: A multi-finger technique for accurate low-fatigue 3D selection, IEEE Symposium on 3D User Interfaces 2007 -Proceedings, 3DUI 2007, pp.79-86, 2007. ,
3D natural hand interaction for AR applications, 23rd International Conference Image and Vision Computing New Zealand, IVCNZ, 2008. ,
3D interaction in Augmented Reality with stereovision technique, Advanced Communication Technology (ICACT), pp.401-405, 2013. ,
EyePACT: Eye-Based Parallax Correction on Touch-Enabled Interactive Displays, Proc. ACM Interact. Mob. Wearable Ubiquitous Technol, vol.1, pp.1-146, 2018. ,
User model for predictive calibration control on interactive screens, Proceedings -2010 International Conference on Cyberworlds, CW 2010, pp.32-37, 2010. ,
Binocular cursor: enabling selection on transparent displays troubled by binocular parallax, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI), pp.3169-3172, 2013. ,
Dynamic shader lamps : Painting on movable objects, Proceedings -IEEE and ACM International Symposium on Augmented Reality, pp.207-216, 2001. ,
Interacting at a Distance: Measuring the Performance of Laser Pointers and Other Devices, Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves -CHI '02, vol.33, 2002. ,
, Point-and-Shake: Selecting from Levitating Object Displays . In: In Proc. of CHI, pp.1-10, 2018.
Input technologies and techniques. In: The humancomputer interaction handbook: fundamentals, evolving technologies and emerging applications, pp.151-168, 2002. ,
HaptiCase: Back-of-Device Tactile Landmarks for Eyes-Free Absolute Indirect Touch, Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems, vol.1, pp.2171-2180, 2015. ,
Impact of form factors and input conditions on absolute indirect-touch pointing tasks, Proceedings of the 32nd annual ACM conference on Human factors in computing systems -CHI '14, pp.723-732, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-00948247
Clicking blindly: Using spatial correspondence to select targets in multi-device environments, MobileHCI'12 -Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services, pp.331-334, 2012. ,
Using intelligent natural user interfaces to support sales conversations, Proceedings of the 2012 ACM international conference on Intelligent User Interfaces -IUI '12. 97, 2012. ,
Exploring attractions and exhibits with interactive flashlights, Personal and Ubiquitous Computing, vol.18, pp.239-251, 2014. ,
The Revealing Flashlight: Interactive spatial augmented reality for detail exploration of cultural heritage artifacts, Journal on Computing and Cultural Heritage, vol.7, pp.1-18, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-00986905
Image plane interaction techniques in 3D immersive environments, Proceedings of the 1997 symposium on Interactive 3D graphics -SI3D '97, p.39, 1997. ,
Voodoo Dolls : Seamless Interaction at Multiple Scales in Virtual Environments, pp.141-145, 1999. ,
Augmenting Image Plane AR 3D Interactions for Wearable Computers, Conferences in Research and Practice in Information Technology Series, pp.9-16, 2009. ,
Informing the design of proxemic interactions, IEEE Pervasive Computing, vol.11, pp.14-23, 2012. ,
Factors Affecting Performance Using Touch-Entry Systems: Tactual RecognitionFields and System Accuracy, Journal of Applied Psychology, vol.4, pp.711-720, 1988. ,
Shift: A technique for operating pen-based interfaces using touch, Proceedings of the SIGCHI conference on Human factors in computing systems -CHI '07, vol.657, 2007. ,
Empirical evaluation for finger input properties in multitouch interaction, Proceedings of the 27th international conference on Human factors in computing systems -CHI 09, vol.1063, 2009. ,
The generalized perceived input point model and how to double touch accuracy by extracting fingerprints, Proceedings of the 28th international conference on Human factors in computing systems -CHI '10, vol.581, 2010. ,
Touch Input on Curved Surfaces, Proceedings of the International Conference on Human Factors in Computing Systems (CHI'11, pp.1011-1020, 2011. ,
, Publication Manual of the american Psychological Association, 2009.
Rolling-menu: Rapid command selection in toolbars using Roll gestures with a multi-dof Mouse, Conference on Human Factors in Computing Systems -Proceedings, 2018. ,
R Macros for Data Analysis ,
Acquisition of Expanding Targets, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Changing our World, Changing Ourselves (CHI '02), pp.57-64, 2002. ,
Fitts' law and expanding targets, ACM Transactions on Computer-Human Interaction, vol.12, pp.388-422, 2005. ,
Rapid and accurate 3D selection by progressive refinement, 3DUI 2011 -IEEE Symposium on 3D User Interfaces, pp.67-74, 2011. ,
Exploring the effects of environment density and target visibility on object selection in 3D virtual environments, IEEE Symposium on 3D User Interfaces 2007 -Proceedings, 3DUI 2007, pp.115-122, 2007. ,