Abstract : Shape-changing interfaces use physical change in shape as input and/or output. As the field matures, it will move from technology-driven design toward more formal processes. However, this is challenging: end-users are not aware of the capabilities of shape-change, devices are difficult to demonstrate, and presenting single systems can ‘trap’ user-thinking into particular forms. It is crucial to ensure this technology is developed with requirements in mind to ensure successful end-user experiences. To address this challenge, we developed and tested (n = 50) an approach that combines low-fidelity white-box prototypes and high-fidelity video footage with end-user diagram and scenario sketching to design context dependent devices. We analysed the outputs of our test process and identified themes in device design requirements, and from this constructed a shape-change stack model to support practitioners in developing, classifying, and synthesising end-user requirements for this novel technology.
https://hal.inria.fr/hal-02553913 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Friday, April 24, 2020 - 6:10:17 PM Last modification on : Tuesday, May 25, 2021 - 12:36:02 PM
Miriam Sturdee, Aluna Everitt, Joseph Lindley, Paul Coulton, Jason Alexander. Visual Methods for the Design of Shape-Changing Interfaces. 17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.337-358, ⟨10.1007/978-3-030-29387-1_19⟩. ⟨hal-02553913⟩